{"name":"Devilkyn","overview":"","image_id":"","ability_score_increase":"Based on your place of origin. If undetirmend, your Charisma score increases by 2, and your Constitution score increases by 1.","age":"Devilkyn mature at the same rate as humans, but their infernal blood extends their lifespan. They can live up to 200 years.","alignment":"Devilkyn are often torn between their infernal heritage and human morality, resulting in varied alignments. Many lean toward chaotic alignments due to their tumultuous nature, though others strive for neutrality or even lawful paths in defiance of their bloodline.","size":"Medium","speed":"30 feet","languages":"You can speak, read, and write your language of origin and Infernal.","parent_race":"","sub_races":"","race_features":"[ul]\r\n- [b]Infernal Potential.[\/b]\u00a0You can cast certain spells spell once per long rest based on the demon donor's soul. If undetermined, you can cast the\u00a0[i]thaumaturgy[\/i]\u00a0cantrip. Starting at 3rd level, you can cast the\u00a0[i]hellish rebuke[\/i]\u00a0spell as a 2nd-level spell once per long rest. Starting at 5th level, you can cast the\u00a0[i]darkness[\/i]\u00a0spell once per long rest. Charisma is your spellcasting ability for these spells.\r\n- [b]Wielders of Magic.[\/b]\u00a0You are the only race capable of using magic or attuning to magical weapons. Any magical weapon you wield gains an additional +1 bonus to attack and damage rolls.\r\n- [b]Hellish Drive.[\/b]\u00a0You gain temporary hit points equal to your Charisma modifier whenever you finish a long rest. At 5th level, this feature also triggers when you reduce a hostile creature to 0 hit points.\r\n[\/ul]\r\n[p][\/p]\r\n","description":"[p][i]Marked by infernal souls, wielders of terrifying power.[\/i][\/p]\r\n[p]The Devilkyn, known by many names\u2014[b]Helvetti[\/b]\u00a0in Cadenaterra and\u00a0[b]Damary[\/b]\u00a0in the eastern parts of Europa\u2014are the result of an intermingling of human and demon souls, cursed or blessed by their infernal link. Their very existence is steeped in conflict and suspicion, for they are the only ones capable of wielding magic or harnessing the might of magical weapons. This unique gift sets them apart, feared and revered as either harbingers of destruction or reluctant saviors.[\/p]\r\n[p]Devilkyn are not always recognizable - their fiendish traits only sometimes materialize in eerie physical traits such as glowing eyes, subtle horns, or shadowy auras. While they struggle to control the infernal power within, many embrace their unique abilities, seeking to carve their own path in a world that both shuns and depends on their magic.[\/p]\r\n[p][\/p]\r\n","source":"","jsondata":"","tags":"","isShared":"on","templateId":"5520","blockId":"1492305","world":"097fae0b-4223-4e3e-999b-dbcdf5801f85","folder":"null"}