{"name":"War Wizard Recruit","race":"Humanoid","profession":"War Wizard","challenge_rating":"4","proficiency_bonus":"+2","size":"Medium","languages":"Common","alignment":"Any","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"12 (15 with Mage Armour)","hit_points":"54","strength":"12","dexterity":"14","constitution":"10","intelligence":"16","wisdom":"12","charisma":"10","movement_units":"","base_movement":"","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"[p]passive Perception 14[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","skills":"[p]Arcana +6, Investigation +6, Perception +4[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[p]Spellcasting. The war wizard recruit is a 4th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). They have the following wizard spells prepared: Cantrips (at will): fire bolt, prestidigitation, true strike 1st level (4 slots): mage armor, magic missile, shield 2nd level (3 slots): flaming sphere, hold person[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p]War Magic. When the war wizard uses their action to cast a cantrip or 1st-level spell, they can make a melee weapon attack as a bonus action.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","actions":"[p]Shortsword. Melee Weapon Attack: +5 to hit, reach 5 f t., one target. Hit: 6 (1d6+2) piercing damage.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"War Wizards, Cormyr","templateId":"3087","blockId":"1494236","world":"81b72726-452e-492b-a9a6-309c82a4d29d","folder":"33747","isShared":"on"}