{"name":"Vitalist","primary_ability":"Intelligence","primary_ability2":"NONE","hit_point_die":"d8 per Vitalist level","saving_throw_proficiencies":"Intelligence and Wisdom","skill_proficiencies":"Choose 2: Arcana, History, Insight, Medicine, Nature, or Persuasion ","weapon_proficiencies":"Simple weapons","tool_proficiencies":"","armor_training":"Light armor","starting_equipment":"Choose A or B: (A) Quarterstaff, Arcane Focus (orb), Leather Armor, Scholar\u2019s Pack, and 5 GP (B) 55 GP","introduction":"[p]Vitalists are arcane healers who channel the raw energies of magic to mend wounds, bolster allies, and protect the fragile thread of life. Through careful study and unparalleled mastery of arcane principles, Vitalists have unlocked the secrets of restorative magic, achieving feats once thought to be the sole domain of divine power. By manipulating the very fabric of existence, they weave vitality and renewal into every spell they cast.[\/p]\r\n[p][\/p]\r\n[p]Unlike Clerics, who serve divine entities, Vitalists rely entirely on intellect and discipline. Their power comes from meticulous research, experimentation, and an intuitive understanding of life\u2019s arcane patterns. Vitalists often study at great magical academies or belong to secretive guilds dedicated to understanding the mysteries of life and death. They combine their healing arts with protective barriers and battlefield control, ensuring their allies survive even the direst situations.[\/p]\r\n[p][\/p]\r\n[p]Not every mage can become a Vitalist. Their work demands not only a brilliant mind but also compassion and adaptability. While other spellcasters focus on destruction or manipulation, Vitalists prioritize restoration and resilience, often becoming trusted protectors of their communities or invaluable members of adventuring parties. Where others see devastation, Vitalists see an opportunity to rebuild and rejuvenate.[\/p]\r\n[p][\/p]\r\n","becoming_level_1":"[p]Gain all the traits listed in the Core Vitalist Traits table.[\/p]\r\n[p]Gain the Vitalist\u2019s level 1 features, which include Arcane Mender, Restorative Bond, and Spellcasting.[\/p]\r\n[p]Choose two skills from the Vitalist\u2019s skill list: Arcana, History, Insight, Medicine, Nature, or Persuasion.[\/p]\r\n[p]Your spellbook (or equivalent focus for storing restorative spells) is a defining tool, marking the culmination of your early studies in healing magic.[\/p]\r\n","becoming_multiclass":"[p]Gain the following traits from the Core Vitalist Traits table:[\/p]\r\n[p]Hit Point Die: d8 per Vitalist level.[\/p]\r\n[p]Armor Proficiencies: Light armor.[\/p]\r\n[p]Skill Proficiencies: You do not gain additional skill proficiencies when multiclassing into the Vitalist.[\/p]\r\n[p]Gain the Vitalist\u2019s level 1 features: Arcane Mender, Restorative Bond, and Spellcasting.[\/p]\r\n[p]See the multiclassing rules in Chapter 2 to determine your spell slots and access to spells when multiclassing into Vitalist.[\/p]\r\n","featuretable":"[table][tr][th]Level[\/th][th]Proficiency Bonus[\/th][th]Class Features[\/th][th]Cantrips[\/th][th]Prepared Spells[\/th][th]1[\/th][th]2[\/th][th]3[\/th][th]4[\/th][th]5[\/th][th]6[\/th][th]7[\/th][th]8[\/th][th]9[\/th][\/tr][tr][td]1[\/td][td]2[\/td][td]Spellcasting, Arcane Mender, Restorative Bond[\/td][td]3[\/td][td]4[\/td][td]2[\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][\/tr][tr][td]2[\/td][td]2[\/td][td]Arcane Channeling[\/td][td]3[\/td][td]5[\/td][td]3[\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][\/tr][tr][td]3[\/td][td]2[\/td][td]Vitalist Subclass[\/td][td]3[\/td][td]6[\/td][td]4[\/td][td]2[\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][\/tr][tr][td]4[\/td][td]2[\/td][td]Ability Score Improvement[\/td][td]4[\/td][td]7[\/td][td]4[\/td][td]3[\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][\/tr][tr][td]5[\/td][td]3[\/td][td]Weave Life[\/td][td]4[\/td][td]9[\/td][td]4[\/td][td]3[\/td][td]2[\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][\/tr][tr][td]6[\/td][td]3[\/td][td]Subclass Feature[\/td][td]4[\/td][td]10[\/td][td]4[\/td][td]3[\/td][td]3[\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][\/tr][tr][td]7[\/td][td]3[\/td][td]Temporal Mend[\/td][td]4[\/td][td]11[\/td][td]4[\/td][td]3[\/td][td]3[\/td][td]1[\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][\/tr][tr][td]8[\/td][td]3[\/td][td]Ability Score Improvement[\/td][td]4[\/td][td]12[\/td][td]4[\/td][td]3[\/td][td]3[\/td][td]2[\/td][td][\/td][td][\/td][td][\/td][td][\/td][td][\/td][\/tr][tr][td]9[\/td][td]4[\/td][td]Revitalizing Aura[\/td][td]4[\/td][td]14[\/td][td]4[\/td][td]3[\/td][td]3[\/td][td]3[\/td][td]1[\/td][td][\/td][td][\/td][td][\/td][td][\/td][\/tr][tr][td]10[\/td][td]4[\/td][td]Subclass Feature[\/td][td]5[\/td][td]15[\/td][td]4[\/td][td]3[\/td][td]3[\/td][td]3[\/td][td]2[\/td][td][\/td][td][\/td][td][\/td][td][\/td][\/tr][tr][td]11[\/td][td]4[\/td][td]Arcane Surge[\/td][td]5[\/td][td]16[\/td][td]4[\/td][td]3[\/td][td]3[\/td][td]3[\/td][td]2[\/td][td]1[\/td][td][\/td][td][\/td][td][\/td][\/tr][tr][td]12[\/td][td]4[\/td][td]Ability Score Improvement[\/td][td]5[\/td][td]16[\/td][td]4[\/td][td]3[\/td][td]3[\/td][td]3[\/td][td]2[\/td][td]1[\/td][td][\/td][td][\/td][td][\/td][\/tr][tr][td]13[\/td][td]5[\/td][td]Reweave Essence[\/td][td]5[\/td][td]17[\/td][td]4[\/td][td]3[\/td][td]3[\/td][td]3[\/td][td]2[\/td][td]1[\/td][td]1[\/td][td][\/td][td][\/td][\/tr][tr][td]14[\/td][td]5[\/td][td]Subclass Feature[\/td][td]5[\/td][td]18[\/td][td]4[\/td][td]3[\/td][td]3[\/td][td]3[\/td][td]2[\/td][td]1[\/td][td]1[\/td][td][\/td][td][\/td][\/tr][tr][td]15[\/td][td]5[\/td][td]Mana Conduit[\/td][td]5[\/td][td]19[\/td][td]4[\/td][td]3[\/td][td]3[\/td][td]3[\/td][td]2[\/td][td]1[\/td][td]1[\/td][td]1[\/td][td][\/td][\/tr][tr][td]16[\/td][td]5[\/td][td]Ability Score Improvement[\/td][td]5[\/td][td]21[\/td][td]4[\/td][td]3[\/td][td]3[\/td][td]3[\/td][td]2[\/td][td]1[\/td][td]1[\/td][td]1[\/td][td][\/td][\/tr][tr][td]17[\/td][td]6[\/td][td]Arcane Apotheosis[\/td][td]5[\/td][td]22[\/td][td]4[\/td][td]3[\/td][td]3[\/td][td]3[\/td][td]2[\/td][td]1[\/td][td]1[\/td][td]1[\/td][td]1[\/td][\/tr][tr][td]18[\/td][td]6[\/td][td]Enhanced Revitalizing Aura[\/td][td]5[\/td][td]23[\/td][td]4[\/td][td]3[\/td][td]3[\/td][td]3[\/td][td]3[\/td][td]1[\/td][td]1[\/td][td]1[\/td][td]1[\/td][\/tr][tr][td]19[\/td][td]6[\/td][td]Epic Boon[\/td][td]5[\/td][td]24[\/td][td]4[\/td][td]3[\/td][td]3[\/td][td]3[\/td][td]3[\/td][td]2[\/td][td]1[\/td][td]1[\/td][td]1[\/td][\/tr][tr][td]20[\/td][td]6[\/td][td]Master of Arcane Restoration[\/td][td]5[\/td][td]25[\/td][td]4[\/td][td]3[\/td][td]3[\/td][td]3[\/td][td]3[\/td][td]2[\/td][td]2[\/td][td]1[\/td][td]1[\/td][\/tr][\/table]","class_features":"[h3]Level 1: Spellcasting[\/h3]\r\n[p]Your disciplined study of arcane magic has granted you the ability to cast spells, using your mastery of intelligence to channel and manipulate healing and supportive energies.[\/p]\r\n[h4]Cantrips[\/h4]\r\n[p]At 1st level, you know three cantrips of your choice from the Vitalist spell list. You learn additional Vitalist cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Vitalist Features table.[\/p]\r\n[h4]Preparing and Casting Spells[\/h4]\r\n[p]The Vitalist table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.[\/p]\r\n[p]You prepare the list of Vitalist spells that are available for you to cast, choosing from the Vitalist spell list. When you do so, choose a number of Vitalist spells equal to your Intelligence modifier + your Vitalist level (minimum of one spell). The spells must be of a level for which you have spell slots.[\/p]\r\n[p]For example, if you are a 3rd-level Vitalist, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell [i]Cure Wounds[\/i], you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.[\/p]\r\n[p]You can change your list of prepared spells when you finish a long rest. Preparing a new list of Vitalist spells requires focused meditation and study of your spellbook or arcane notes: at least 1 minute per spell level for each spell on your list.[\/p]\r\n[h4][i][b]Changing Your Prepared Spells.[\/b][\/i] [\/h4]\r\n[p]Whenever you finish a [b]Long Rest[\/b], you can change your list of prepared spells, replacing any of the spells there with other Cleric spells for which you have spell slots.[\/p]\r\n[h4]Spellcasting Ability[\/h4]\r\n[p]Intelligence is your spellcasting ability for your Vitalist spells. Your meticulous study and understanding of arcane principles empower your magic. You use your Intelligence whenever a Vitalist spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a Vitalist spell you cast and when making an attack roll with one.[\/p]\r\n[ul]\r\n- [b]Spell save DC[\/b] = 8 + your proficiency bonus + your Intelligence modifier\r\n- [b]Spell attack modifier[\/b] = your proficiency bonus + your Intelligence modifier\r\n[\/ul]\r\n[h4]Spellcasting Focus[\/h4]\r\n[p]You can use an Arcane Focus (see Adventuring Gear) as a spellcasting focus for your Vitalist spells.[\/p]\r\n[h3][b]Level 1: Arcane Mender[\/b][\/h3]\r\n[p]Your mastery of restorative magic manifests in a cantrip, You learn the [i]Arcane Mend[\/i] cantrip, which doesn't count against the number of cantrips you know. See the spell\u2019s description for details.[\/p]\r\n[h3][b]Level 1: Restorative Bond[\/b][\/h3]\r\n[p]As a Bonus Action, you can create a magical bond between two willing creatures within 30 feet of you. While bonded, whenever you cast a spell that restores at least 1 Hit Point to one of the bonded creatures, you can share the healing with another bonded creature within 30 feet, restoring half the amount healed to the secondary target. The bond lasts for 1 minute or until you end it as a Bonus Action. You can use this feature a number of times equal to your Intelligence modifier (minimum of once) per Long Rest.[\/p]\r\n[h3][b]Level 2: Arcane Channeling[\/b][\/h3]\r\n[p]You learn to direct healing energy through your Arcane Focus. When you cast a spell that restores at least 1 Hit Point to one or more creatures, you can choose to channel its energy through your focus to enhance its range or potency:[\/p]\r\n[ul]\r\n- Increase the range of a touch spell to 30 feet.\r\n- Increase the spell\u2019s healing by an amount equal to your proficiency bonus.\r\n[\/ul]\r\n[p]You can use this feature a number of times equal to your Intelligence modifier, regaining all expended uses after a Long Rest.[\/p]\r\n[h3][b]Level 3: Vitalist Subclass[\/b][\/h3]\r\n[p]You choose a Vitalist Subclass that shapes the focus of your healing magic: [b]Path of the Vital Weaver[\/b], [b]Path of the Shield Architect[\/b], [b]Path of the Life Warden[\/b], or [b]Path of the Chronomancer[\/b]. The subclass grants you unique features at levels 3, 6, 10, and 14.[\/p]\r\n[h3][b]Level 5: Weave Life[\/b][\/h3]\r\n[p]Your understanding of arcane healing allows you to influence life\u2019s threads with precision. When you cast a healing spell, you can reroll any number of dice that rolled below your Intelligence modifier. You must use the new rolls.[\/p]\r\n[h3][b]Level 7: Temporal Rejuvenation[\/b][\/h3]\r\n[p]You unlock the ability to manipulate time to heal wounds. As a Bonus Action, you can select a creature within 30 feet and roll a number of d8s equal to half your Vitalist level (rounded up). You can either restore that many hit points to the creature or remove an equivalent amount of damage that occurred within the last round. You can use this feature once per Short or Long Rest.[\/p]\r\n[h3][b]Level 9: Revitalizing Aura[\/b][\/h3]\r\n[p]You exude an aura of restorative magic. As an Action, you create an aura with a 30-foot radius centered on you. For 1 minute, creatures of your choice in the aura regain hit points equal to your Intelligence modifier at the start of their turn. You can use this feature once per Long Rest.[\/p]\r\n[h3][b]Level 11: Arcane Resonance[\/b][\/h3]\r\n[p]You learn to heighten the effectiveness of your healing spells. When you cast a spell that restores hit points, you can add a bonus equal to twice your Intelligence modifier to the healing. Once you use this feature, you must finish a Short or Long Rest before you can use it again.[\/p]\r\n[h3][b]Level 13: Reweave Essence[\/b][\/h3]\r\n[p]You gain the ability to bring creatures back from the brink of death. You can cast the [i]Revivify[\/i] spell without expending a spell slot or material components. Once you use this feature, you must finish a Long Rest before you can use it again.[\/p]\r\n[h3][b]Level 15: Mana Conduit[\/b][\/h3]\r\n[p]Your mastery of magical energy allows you to redistribute it more effectively. When you heal a creature with a spell, you can choose another creature within 30 feet to gain temporary hit points equal to half the healing amount.[\/p]\r\n[h3][b]Level 17: Arcane Immortality[\/b][\/h3]\r\n[p]You unlock the pinnacle of arcane restoration. As a reaction, you can make any number of creatures within 60 feet immune to hit point loss for 1 turn. Affected creatures cannot drop below 1 hit point. Once you use this feature, you must finish a Long Rest before you can use it again.[\/p]\r\n[h3][b]Level 18: Enhanced Revitalizing Aura[\/b][\/h3]\r\n[p]Your Revitalizing Aura becomes more potent. When active, the aura now restores hit points equal to your Intelligence modifier + half your Vitalist level. Additionally, enemies in the aura must succeed on a Constitution saving throw at the start of their turns or take radiant damage equal to your Intelligence modifier.[\/p]\r\n[h3][b]Level 19: Epic Boon[\/b][\/h3]\r\n[p]You gain an Epic Boon feat of your choice.[\/p]\r\n[h3][b]Level 20: Master of Arcane Restoration[\/b][\/h3]\r\n[p]Your mastery of arcane healing reaches its peak. Once per Long Rest, you can cast any spell from any class\u2019s spell list as if it were on your spell list. The spell does not require a spell slot and is cast at 9th level.[\/p]\r\n[p][\/p]\r\n","spells":"[h1]Vitalist Spell List[\/h1]\r\n[p]This section presents the Vitalist spell list. The spells are organized by spell level and then alphabetized. Spells marked with an asterisk (*) are custom homebrew spells that appear below.[\/p]\r\n[h4][b]Cantrips[\/b][\/h4]\r\n[p]Arcane Mend*, Blade Ward, Dancing Lights, Guidance, Light, Mage Hand, Mending, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying, Vital Spark*[\/p]\r\n[h2][b]Level 1[\/b][\/h2]\r\n[p]Alarm, Arcane Ward*, Bless, Cure Wounds, Detect Magic, Healing Word, Mage Armor, Protection from Evil and Good, Sanctuary, Shield, Vital Mend*, Zephyr Strike[\/p]\r\n[h2][b]Level 2[\/b][\/h2]\r\n[p]Aid, Arcane Fortification*, Augury, Enhance Ability, Healing Spirit, Lesser Restoration, Mirror Image, Scorching Ray, Vital Bond*, Warding Bond, Zone of Truth[\/p]\r\n[h2][b]Level 3[\/b][\/h2]\r\n[p]Beacon of Energy*, Beacon of Hope, Counterspell, Daylight, Dispel Magic, Revivify, Spirit Guardians, Vital Step*, Water Walk[\/p]\r\n[h2][b]Level 4[\/b][\/h2]\r\n[p]Arcane Renewal*, Arcane Eye, Banishment, Control Water, Death Ward, Dimension Door, Freedom of Movement, Stoneskin[\/p]\r\n[h2][b]Level 5[\/b][\/h2]\r\n[p]Arcane Surge*, Commune, Cone of Cold, Contagion, Dispel Evil and Good, Flame Strike, Greater Restoration, Hold Monster, Legend Lore, Mass Cure Wounds, Planar Binding, Raise Dead, Rejuvenating Wave*, Scrying, Wall of Force, Wall of Light, Word of Recall[\/p]\r\n[h2][b]Level 6[\/b][\/h2]\r\n[p]Arcane Beacon*, Blade Barrier, Chain Lightning, Contingency, Create Undead, Find the Path, Forbiddance, Heal, Planar Ally, Sunbeam, True Seeing, Wall of Ice[\/p]\r\n[h2][b]Level 7[\/b][\/h2]\r\n[p]Arcane Sanctuary*, Delayed Blast Fireball, Etherealness, Finger of Death, Forcecage, Plane Shift, Regenerate, Resurrection, Temporal Mend*, Symbol[\/p]\r\n[h2][b]Level 8[\/b][\/h2]\r\n[p]Antimagic Field, Control Weather, Sunburst, Telepathy, Temporal Shelter*, Time Stop, Clone[\/p]\r\n[h2][b]Level 9[\/b][\/h2]\r\n[p]Arcane Apotheosis*, Apex Restoration*, Foresight, Mass Heal, Prismatic Wall, Wish[\/p]\r\n[h1]Custom Spells for the Vitalist [\/h1]\r\n[h2]Cantrips[\/h2]\r\n[block:1507731]\r\n[block:1507752]\r\n[h2]Level 1[\/h2]\r\n[block:1507738]\r\n[block:1507751]\r\n[h2]Level 2[\/h2]\r\n[block:1507730]\r\n[block:1507746]\r\n[h2]Level 3[\/h2]\r\n[block:1507741]\r\n[block:1507747]\r\n[h2]Level 4[\/h2]\r\n[block:1507732]\r\n[h2]Level 5[\/h2]\r\n[block:1507735]\r\n[block:1507749]\r\n[h2]Level 6[\/h2]\r\n[block:1507729]\r\n[h2]Level 7[\/h2]\r\n[block:1507734]\r\n[block:1507742]\r\n[h2]Level 8[\/h2]\r\n[block:1507745]\r\n[h2]Level 9[\/h2]\r\n[block:1507724]\r\n[block:1507721]\r\n[p][\/p]\r\n[p][\/p]\r\n","details":"[h1]Vitalist Feats[\/h1]\r\n[p]Here are some custom feats tailored specifically to the Vitalist class. These feats are designed specifically to fit with this unique class and further distinguish it. They are broken up in to Origin, General, and Epic Boons as shown in the Players Handbook.[\/p]\r\n[h2]Origin Feats[\/h2]\r\n[block:1502125]\r\n[block:1502130]\r\n[block:1502129]\r\n[h2]General Feats[\/h2]\r\n[block:1502135]\r\n[block:1502134]\r\n[block:1502133]\r\n[block:1502136]\r\n[block:1502132]\r\n[h2]Epic Boons[\/h2]\r\n[block:1502137]\r\n[block:1502138]\r\n[block:1502140]\r\n[p][\/p]\r\n","subclasses":"[p]When you reach level 3, you select a subclass that represents your chosen path in the arcane healing arts. These paths shape the way you practice your magic and the role you take in aiding your allies. Your subclass grants you features at levels 3, 6, 10, and 14.[\/p]\r\n[h2][\/h2]\r\n[p][\/p]\r\n","subclasslist":"1502451, 1502453, 1502454, 1502455","imageid":"6196148","source":"Homebrew","vintage":"0","tags":"healer, healing, arcane","isShared":"on","templateId":"17142","blockId":"1502028","world":"f43a1341-fc2b-45dc-91ea-c883452e5559","folder":"34531"}