{"name":"Iron Dagger of Chills","item_type":"Weapon","rarity":"Common","price":"100 gp","weight":"1 lb","properties":"","description":"This weapon counts as magical for the purposes of overcoming resistance to non-magical piercing, slashing and bludgeoning damage.\r\n\r\n[b]Frost Enchantment.[\/b] The weapon is icy cold to the touch and frost vapor emenates from it. The weapon has 3 charges. On a hit with the weapon, you can choose to expend a charge and the target takes 1d4 frost damage and, unless the target succeeds on a Constitution saving throw against your spell save DC, the target is slowed to half thier movement speed until the end of their next turn. The weapon can be recharged using a filled lesser soul gem, or two filled petty soul gems.","armor_class":"","strength_requirement":"","weapon_subtype":"Simple Melee","weapon_damage":"1d4","weapon_secondary_damage":"Finesse, light, thrown (range 20\/60)","weapon_damage_type":"Piercing","weapon_range":"Melee","attunement":"","source":"","image_gallery_id":"6198496","tags":"","isShared":"on","templateId":"2999","blockId":"1502331","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"34478"}