{"name":"Path of the Chronomancer","introduction":"[p]Chronomancers harness the flow of time to heal, reposition, and manipulate events on the battlefield. They are both scholars of time and masters of its arcane applications.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","class_features":"[h3][b]Level 3: Temporal Mend[\/b][\/h3]\r\n[p]When you cast a healing spell, you can choose to apply its effects retroactively to damage taken since the end of the target\u2019s last turn.[\/p]\r\n[h3][b]Level 3: Timekeeper\u2019s Step[\/b][\/h3]\r\n[p]When an ally within 30 feet takes damage, you can use your reaction to grant that ally an immediate 10 feet of movement without provoking opportunity attacks.[\/p]\r\n[h3][b]Level 6: Accelerated Recovery[\/b][\/h3]\r\n[p]Whenever you cast a healing spell, add half your proficiency bonus (rounded down) to the total healing provided.[\/p]\r\n[h3][b]Level 10: Temporal Shield[\/b][\/h3]\r\n[p]As a reaction, you can grant a creature within 30 feet advantage on saving throws until the start of its next turn. You can use this feature a number of times equal to your proficiency bonus per long rest.[\/p]\r\n[h3][b]Level 14: Master of Time[\/b][\/h3]\r\n[p]As an action, you can rewind the timeline for a creature within 30 feet, allowing it to reset a feature, spell, or ability it has already used. Once you use this feature, you can\u2019t do so again until you finish a long rest.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","mainclass":"1502028","imageid":"6257403","source":"Homebrew","vintage":"0","tags":"","isShared":"on","templateId":"17269","blockId":"1502455","world":"f43a1341-fc2b-45dc-91ea-c883452e5559","folder":"34531"}