{"name":"Runeweaver","introduction":"Runeweavers focus on the mystical powers of the runes. They\u00a0think that the universe is based on runes and try to see runes\u00a0in everything around them. To them, everything is a mystical\u00a0sign.","class_features":"[h1]Level 3: Weave[\/h1]\r\nStarting at 3rd level, you start to weave triggering conditions\u00a0or triggers into runes (spells from your runelist) you cast.\u00a0For example; you can say, \u201cI weave a shield rune on me. It is\u00a0automatically activated when I am attacked by a melee weapon\u00a0attack,\u201d or \u201cI am weaving a fireball rune on the door of my\u00a0house. When an undead creature touches the door, a fireball\u00a0spell is cast centered on the point I am designating right now.\u201d\r\n\r\nWeaving a spell is a 10-minute ritual and requires you\u00a0to expend a spell slot as though you were casting the spell\u00a0normally. The ritual also consumes the spell components that\u00a0are required to cast the spell.\r\n\r\nA weaved spell lasts for 2 hours or until it is triggered. You\u00a0cannot weave a spell of 6th level or higher, and you can only\u00a0weave spells of which the casting time is an action, a bonus\u00a0action, or a reaction. For spells that require a target, you need\u00a0to specify a target. For spells that affect an area, you need to\u00a0specify its point of origin. The distance between the point of\u00a0origin and the point you weave the spell on must be equal to\u00a0or lower than the rune\u2019s range.\r\n\r\nOnce you use this feature, you must finish a long rest to use it again.\r\n[h1]Level 6: Weave Infusion[\/h1]\r\nStarting at 6th level, you start to weave runes around yourself\u00a0and your allies. You or the chosen ally gain one of the\u00a0following benefits;\r\n[ul]\r\n[li]+5 bonus to initiative checks[\/li]\r\n[li]+1 bonus to weapon attack rolls[\/li]\r\n[li]+1 bonus to spell attack rolls[\/li]\r\n[li]+2 bonus to AC[\/li]\r\n[li]Advantage on one of the ability checks (of your choice)[\/li]\r\n[li]Advantage on one of the saving throws (of your choice)[\/li]\r\n[\/ul]\r\nWeaving a rune in such a way is a 10-minute ritual. The\u00a0chosen effect lasts until you finish a long rest. If you use this\u00a0feature on an ally, they must be within 30 feet of you during\u00a0the ritual.\r\n\r\nOnce you use this feature, you must finish a long rest to use\u00a0it again.\r\n[h1]Level 10: Dark Weave[\/h1]\r\nStarting at 10th level, you start to weave runes in opposition to\u00a0your enemies. The enemy gains one of the following flaws:\r\n[ul]\r\n[li]-5 penalty to initiative checks[\/li]\r\n[li]-1 penalty to weapon attack rolls[\/li]\r\n[li]-1 penalty to spell attack rolls[\/li]\r\n[li]-2 penalty to AC[\/li]\r\n[li]Disadvantage on one of the ability checks (of your choice)[\/li]\r\n[li]Disadvantage on one of the saving throws (of your choice)[\/li]\r\n[\/ul]\r\nWeaving a rune in such a way is a 10-minute ritual. The\u00a0chosen effect lasts until you finish a long rest. If you use this\u00a0feature on an ally, it must be within 120 feet of you during the\u00a0ritual.\r\n\r\nOnce you use this feature, you must finish a long rest to use\u00a0it again.\r\n[h1]Level 14:\u00a0Permanent Weaving[\/h1]\r\n\r\nAt 14th level, you weave an effect on yourself permanently.\u00a0The effect can be chosen from the benefits listed in the Weave\u00a0Infusion feature. Once the benefit is chosen, it cannot be\r\nchanged. ","mainclass":"1502774","imageid":"","source":"Svilland Campaign Setting Revised Edition","vintage":"1","tags":"","templateId":"17269","blockId":"1502850","world":"a3307211-a6a7-4a30-9aac-e823d7fe9335","folder":"34148","isShared":"on"}