{"name":"Fury Domain","introduction":"The Fury domain belongs to those that follow Hjarn. It focuses on the savage\u00a0anger that lies within; even inside the most civilized.\r\n\r\nThose devoted to the Fury domain are aware of their savage\u00a0nature, yearning to hunt and rampage in divine bliss. They are\u00a0instinctual warriors of nature, no different from the direst of\u00a0wolves and the largest of bears.\r\n\r\n[table][tr][th]Gothi (Cleric) Level[\/th][th]Spell[\/th][\/tr]\r\n[tr][td]1[\/td]\r\n[td]animal friendship, speak with animals[\/td]\r\n[\/tr]\r\n[tr][td]3[\/td]\r\n[td]barkskin, flame blade[\/td]\r\n[\/tr]\r\n[tr][td]5[\/td]\r\n[td]conjure animals, haste[\/td]\r\n[\/tr]\r\n[tr][td]7[\/td]\r\n[td]dominate beast, faithful hound[\/td]\r\n[\/tr]\r\n[tr][td]9[\/td]\r\n[td]commune with nature, tree stride[\/td]\r\n[\/tr][\/table]","class_features":"Bonus Proficiency\r\nWhen you choose the Fury domain at 3rd level, you gain\u00a0proficiency in the Animal Handling and Survival skills.\r\n\r\nYour proficiency bonus is doubled for any ability check you\u00a0make that uses either of those skills.\r\n[h1]Beast\u2019s Survival[\/h1]\r\nAlso starting at 3rd level, your domain grants you the abilityto survive in nature like a beast.You say a prayer that takes\u00a01 hour, after which you and a number of allies of your\u00a0choice within 30 feet of you equal to your Wisdom modifier\u00a0(minimum of once) gain the following benefits for 8 hours:\r\n[ul]\r\n[li]You can successfully forage from sources like half-rotten\u00a0meat, raw plants, or simple leaves. This ability does not\u00a0let you consume things that are deliberately poisonous or\u00a0magically affected by a disease.[\/li]\r\n[li]You don\u2019t need a sleeping mattress or bedroll to rest.\u00a0[\/li]\r\n[\/ul]\r\nOnce you use this feature, you cannot do so again until you\u00a0finish a long rest.\r\n[h1]Leyding[\/h1]\r\nStarting at 6th level, wild beasts recognize you as their kin.\u00a0As an action, you target a beast within 60 feet of you. The\u00a0beast must succeed on a Wisdom saving throw or become your\u00a0ally for 1 minute. If you or your allies are fighting it, it has\u00a0advantage on the saving throw.\r\n\r\nWhen the duration ends, the beast becomes hostile to you\u00a0if it has a master that is hostile to you. If it is independent, it\u00a0simply goes away.\r\n\r\nYou can affect a beast with a challenge rating of 2 or lower.\u00a0The maximum challenge rating of the beast becomes 3 when\u00a0you reach 11th level in this class, 4 at 14th, and 5 at 18th.\u00a0You can use this feature a number of times equal to\u00a0your Wisdom modifier (minimum of once). You regain any\u00a0expended uses when you finish a long rest.\r\n[h1]Channel Divinity: Bestial Fury[\/h1]\r\nStarting at 8th level, you can use your Channel Divinity to\u00a0invoke the bestial fury within your allies.\r\n\r\nAs an action, you present your holy symbol and target up\u00a0to a number of creatures equal to your Wisdom modifier\u00a0(minimum of one creature) within 60 feet of you. The targets\u00a0are under the effect of a bestial fury for 1 minute.\r\n\r\nOnce per turn for the duration of this feature, when an\u00a0affected creature hits with a weapon attack, it can deal extra\u00a0damage equal to your Wisdom modifier (minimum of one) of\u00a0the same type dealt by the weapon to the target.\r\n[h1]Form of Hjarn[\/h1]\r\nAt 17th level, you gain the ability to transform into the form\u00a0of your beast God. You become a Large, furious half-wolf half\u00a0yourself for 1 minute. The statistics of this form is as follows:\r\nYou become a Large beast. You gain 6d10 temporary hit\u00a0points.\u00a0\u00a0You cannot wear items that is not suitable for\u00a0your new shape and size. Such equipments doesn\u2019t change size\u00a0or shape to match the new form, and any equipment that you\u00a0can\u2019t wear in this form must merge with it. Equipment that\u00a0merges with the form has no effect until you leave the form.\r\n\r\nWhile in this form, you can make one bite and two claw\u00a0attacks as an action. Your bite deals 2d10 piercing damage, and\u00a0claw deals 2d6 slashing damage.\r\n\r\nOnce you use this feature, you must finish a long rest to use\u00a0it again.\r\n\r\n","mainclass":"1498287","imageid":"","source":"","vintage":"1","tags":"","templateId":"17269","blockId":"1502862","world":"a3307211-a6a7-4a30-9aac-e823d7fe9335","folder":"34148","isShared":"on"}