{"name":"Oath to Mosi","introduction":"Alles who swear their oath to Mosi are wardens of nature and protectors of the realm against unearthly foes. They fight in the name of life itself, seeking to convert or destroy those who try to take innocent lives.\r\n\r\nThey practice joy and enthusiasm for life and all its beauty. They aid communities to help them live peacefully with the wilderness in welfare and security. Before they strike, they always try to preserve.\r\n\r\nTenets of Mosi\r\n Mosi\u2019s tenets involve respect for nature and being aware of\u00a0the truth that people are just as powerless as weak branches\u00a0in the face of nature\u2019s wrath. Their principles are based on\u00a0building a better community that values vitality, abundance,\u00a0and coexistence.\r\n[ul]\r\n[li][b]Listen to nature.[\/b] The Goddess of the woods whispers to\u00a0those who follow her, nestled in the sounds of animals and\u00a0plants. It is everyone\u2019s duty to listen to the land they inhabit.\u00a0Aid those in need. Protect the weak and help the poor. There\u00a0are those who cannot survive on their own. Act as the merciful\u00a0hand of your Goddess towards them.[\/li]\r\n[li][b]Show mercy to life. [\/b]Always think twice before ending a life.\u00a0Every creature in the realm deserves to live the life that has\u00a0been gifted to them.[\/li]\r\n[li][b]Be vigilant against death and despair.[\/b] Do not let the undead\u00a0sully your Goddess\u2019s domain. Always be cautious against\u00a0corruption and disease for the sake of the living[\/li]\r\n[\/ul]\r\n\r\n","class_features":"[h1]Level 3: Oath Spell[\/h1]\r\nYou gain oath spells at the Paladin levels listed below:\r\n\r\n[b]Oath to Freyja Spell[\/b]\r\n[table][tr][th]Paladin Level[\/th][th]Spell[\/th][\/tr]\r\n[tr][td]3[\/td]\r\n[td]animal friendship, speak with animals[\/td]\r\n[\/tr]\r\n[tr][td]5[\/td]\r\n[td]locate animals or plants, protection from poison[\/td]\r\n[\/tr]\r\n[tr][td]9[\/td]\r\n[td]conjure animals, plant growth[\/td]\r\n[\/tr]\r\n[tr][td]13[\/td]\r\n[td]dominate beast, stoneskin[\/td]\r\n[\/tr]\r\n[tr][td]17[\/td]\r\n[td]commune with nature, mass cure wounds[\/td]\r\n[\/tr][\/table][h1]Level 3: Awaken Nature[\/h1]\r\nWhen you take this oath at 3rd level, you can use your Channel Divinity to\u00a0awaken the wilderness and request its aid. As an action,\u00a0present your holy symbol and choose an effect from below:\r\n[ul]\r\n[li]Roots start to move and can ensnare a foe of your\u00a0choice within 30 feet of you. The creature must succeed\u00a0on a Strength or Dexterity saving throw (of its choice)\u00a0or be restrained for 1 minute.[\/li]\r\n[li]A Large tree of your choice within 30 feet of you swings\u00a0its branches and makes a melee spell attack against a\u00a0target of your choice within the same range. The tree\u00a0uses your spell attack modifier and has 10 feet reach.\u00a0On a hit, the target takes 2d8 bludgeoning damage, or\u00a04d4 piercing damage if the branches of the tree have\u00a0thorns on them.[\/li]\r\n[li]The earth slides and pulls down a creature of your\u00a0choice within 30 feet of you. The creature must succeed\u00a0on a Strength saving throw against your spell save\u00a0DC or be knocked prone and take 1d10 bludgeoning\u00a0damage.[\/li]\r\n[\/ul]\r\n[h1]Level 7: Aura of healing[\/h1]\r\nStarting at 7th level, you and friendly creatures within 10 feet\u00a0of you start to regain 1 hit point at the start of each of your\u00a0turns. Additionally, you require half the sustenance in terms of\u00a0food or water to survive the day.\r\nAt 18th level, the range of this aura increases to 30 feet.\r\n[h1]Level 15: Blessing of Vitality[\/h1]\r\nStarting at 15th level, you can pray to Mosi for her blessing.\u00a0When you do so, you and friendly creatures within 30 feet of\u00a0you experience the effects below.\r\n\r\nAny effect on you caused by disease or poison ends. Also, for\u00a01 minute, you and the affected allies have advantage on saving\u00a0throws against poison and disease. Any friendly creature that\u00a0falls unconscious automatically succeeds on death saving\u00a0throws.\r\n\r\nOnce you use this feature, you must finish a long rest to use\u00a0it again.\r\n[h1]Level 20: Nature\u2019s Intervention[\/h1]\r\nAt 20th level, Mosi blesses you with the very essence of\u00a0nature. You and your allies gain vitality from this essence,\u00a0and your wounds start to heal much faster. In addition, nature\u00a0actively starts to help you and your allies in combat.\r\n\r\nUsing your action, you invoke the vivacity of nature. For 1\u00a0minute, you gain the following benefits:\r\n[ul]\r\n[li]At the start of each of your turns, you and friendly\u00a0creatures within 30 feet of you regain 10 hit points.[\/li]\r\n[li]As a bonus action, you can use Awaken Nature\u00a0up to a number of times\u00a0equal to your Charisma modifier (minimum of 1).[\/li]\r\n[li]You count as if you cast an animal friendship spell on\u00a0beasts that are within 60 feet of you. These beasts must\u00a0not be under the influence of another entity. If they are so, once this feature is activated, the\u00a0opponent that influences these animals must succeed\u00a0on a Charisma saving throw or lose its influence.[\/li]\r\n[\/ul]\r\nOnce you use this feature, you must finish a long rest to use it\u00a0again.","mainclass":"1502525","imageid":"","source":"","vintage":"1","tags":"","templateId":"17269","blockId":"1503328","world":"a3307211-a6a7-4a30-9aac-e823d7fe9335","folder":"34148","isShared":"on"}