{"name":"Warryn Timbers","class":"Ranger","level":"6","background":"Folk Hero","race":"Rock Gnome","alignment":"Lawful Good","ac":"16","initiative":"2","speed":"25","hitpoints":"65","hitdice":"","hitdicenumber":"6","strength":"12","dexterity":"15","constitution":"17","intelligence":"18","wisdom":"15","charisma":"13","passivewisdom":"15","proficiencybonus":"3","str_save":"4","dex_save":"5","con_save":"3","int_save":"4","wis_save":"2","cha_save":"1","acrobatics":"2","animalhandling":"5","arcana":"4","athletics":"4","deception":"1","history":"4","insight":"2","intimidation":"1","investigation":"4","medicine":"2","nature":"4","perception":"5","performance":"1","persuasion":"1","religion":"4","sleightofhands":"2","stealth":"5","survival":"5","proficiences":"Languages: Gnomish, Common, Draconic, Goblin\r\n\r\nPerception\r\nStealth \r\nSurvival\r\nAcrobatics\r\nAnimal Handling \r\nSmith's Tools\r\nTinker Tools\r\nLand Vehicles","features":"Feature: Rustic Hospitality\r\nSince you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.\r\n\r\nAdvantage on INT, WIS, CHA against Magic\r\n\r\nFavored EnemyPHB91\r\nYou have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\r\n\r\n[center][\/center]Humanoids - Goblins, Gnolls\r\nHumanoids are the main peoples of the world, both civilized and savage, including humans and a tremendous variety of other species.\r\n\r\n\r\nNatural ExplorerPHB91 - Forest, Mountain\r\nYou have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn\u2019t slow your group\u2019s travel, your group can\u2019t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.\r\n\r\n\r\nFighting StylePHB91\r\nYou adopt a particular style of fighting as your specialty.\r\n\r\nTwo-Weapon Fighting\r\nYou add your ability modifier to damage for off-hand attacks.\r\n\r\nSpellcastingPHB91\r\nYou can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 13, Spell Attack +5).\r\n\r\nRanger ArchetypePHB92\r\nBeast Master: Pseudodragon\r\n\r\nPrimeval AwarenessPHB92\r\nAs an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn\u2019t reveal the creatures\u2019 location or number.\r\n\r\nExtra AttackPHB92\r\nYou can attack twice whenever you take the Attack action on your turn.\r\n\r\nFavored EnemyPHB91 - Dragons\r\nYou have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\r\n\r\nDarkvisionPHB37\r\nYou can see in darkness (shades of gray) up to 60 ft.\r\n\r\nGnome CunningPHB37\r\nYou have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.\r\n\r\nArtificer\u2019s LorePHB37\r\nAdd twice your proficiency bonus to History checks related to magic items, alchemical objects, or technological devices.\r\n\r\nTinkerPHB37\r\nYou are proficient with tinker's tools and can use them to construct tiny clockwork devices.","attackstable":"","attacks":"Javelin of Lightning\r\nThis javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.\r\n\r\nBattleaxe\r\nMelee Weapon\r\n5ft. Reach\r\n+4\r\n1d8+1\r\n\r\nLongbow\r\nRanged Weapon\r\n150 (600)\r\n+5\r\n1d8+2\r\n\r\nMorningstar\r\nMelee Weapon\r\n5ft. Reach\r\n+4\r\n1d8+1\r\n\r\nUnarmed Strike\r\nMelee Attack\r\n5ft.Reach\r\n+4\r\n2\r\n\r\nLightbringer, +1 Mace, Extra +1D6 Radiant damage to undead creatures\r\nGlows when commanded","spellcasting":"+2 MODIFIER\r\n+5 SPELL ATTACK\r\n13 SAVE DC\r\n\r\n[u]Spell List[\/u]\r\nSnare\r\nEnsnaring Strike\r\nHail of Thorns\r\nAbsorb Elements\r\nCure Wounds\r\nHunter's Mark\r\nAnimal Messenger","traits":"If someone is in trouble, I\u2019m always ready to lend help.","ideal":"Fairness. No one should get preferential treatment before the law, and no one is above the law. ","bond":"My tools are symbols of my past life, and I carry them so that I will never forget my roots.","flaw":"The people who knew me when I was young know my shameful secret, so I can never go home again.","spellbook_0":"","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"","feats":"","cp":"","sp":"","ep":"","gp":"","pp":"","equipment":"Clockwork Flying {seudodragon with Hollow Stinger\r\nDisguise Kit\r\nPotion of Flying\r\nJeanette's Watch\r\nJeanette's Periscope\r\nSteel Mirror\r\nScroll of Augury\r\n3 Healing Potion\r\n2 Greater Healing Potion\r\nDruidic Draught \r\nBall Bearings\r\nRod and Tackle\r\nHoly Water flask","inspiration":"1","class_resources":"","hitpoints_current":"","hitpoints_temp":"","hitpoints_temp_current":"","conditions":"","xp":"","xp_to_next_level":"","hit_dice_used":"","spellslot_1":"","spellslot_2":"","spellslot_3":"","spellslot_4":"","spellslot_5":"","spellslot_6":"","spellslot_7":"","spellslot_8":"","spellslot_9":"","tags":"","isShared":"1","templateId":"26","blockId":"15154"}