{"name":"Charm of the Gem","prerequisites":"","description":"As an action, you create a spray of 4d10 gems in a 30-foot cone originating from you. Each creature in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes an amount of bludgeoning damage equal to the number of gems created. On a successful save, a creature takes half as much damage. The gems remain after the effect ends, and each one is worth 10 gp. Once used three times, the charm vanishes from you.","tabledata":"","tags":"Charm","templateId":"20","blockId":"1529497","world":"4fb9d855-142b-4776-972c-9b680c1d330a","folder":"26561","isShared":"on"}