{"name":"Vampire Spawn","challenge_rating":"5","types":"Undead","xp":"1'800","size":"Medium","sizer":"NONE","armor_class":"16","hit_points":"90 [roll:12d8+36]","speed":"30 ft.","ini_mod":"","strength":"16","dexterity":"16","dexterity_p":"1","constitution":"16","intelligence":"11","wisdom":"10","wisdom_p":"1","charisma":"12","strength_mod":"","dexterity_mod":"","constitution_mod":"","intelligence_mod":"","wisdom_mod":"","charisma_mod":"","skills":"Perception +3, Stealth +6","vulnerabilities":"","resistances":"Necrotic","immunities":"","senses":"Darkvision 60 ft., Passive Perception 13","gear":"","treasure":"Any","languages":"Common plus one other language","pb":"+3","description":"","traits":"[i][b]Spider Climb.[\/b][\/i] The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.\r\n\r\n[i][b]Vampire Weakness.[\/b][\/i] The vampire has these weaknesses:\r\n\r\n[i][b]Forbiddance.[\/b][\/i] The vampire can't enter a residence without an invitation from an occupant.\r\n\r\n[i][b]Running Water.[\/b][\/i] The vampire takes 20 Acid damage if it ends its turn in running water.\r\n\r\n[i][b]Stake to the Heart.[\/b][\/i] The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire's heart while the vampire has the Incapacitated condition.\r\n\r\n[i][b]Sunlight.[\/b][\/i] The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.","actions":"[i][b] Multiattack.[\/b][\/i] The vampire makes two Claw attacks and uses Bite.\r\n\r\n[i][b]Claw.[\/b] Melee Attack Roll:[\/i] +6, reach 5 ft. Hit: 8 ([roll:2d4+3]) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.\r\n\r\n[i][b]Bite.[\/b] Constitution Saving Throw: [\/i]DC 14, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 5 ([roll:1d4+3]) Piercing damage plus 10 ([roll:3d6]) Necrotic damage. The target's Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.","bactions":"[b]Deathless Agility.[\/b] The vampire takes the Dash or Disengage action.","reactions":"","legactions":"","imageid":"","source":"MM25","vintage":"0","tags":"Undead,CR 5,MM25","isShared":"on","templateId":"17210","blockId":"1530012","world":"cd8d7774-14cd-4451-baa2-3c0d8c44cfe7","folder":"28066"}