{"name":"The Gieon","item_type":"Vehicle","rarity":"Rare","price":"45000 GP","weight":"100 Tons","properties":"[p][b]Creature Capacity[\/b] 25 crew, 50 passengers[br][b]Cargo Capacity[\/b] 50 tons[br][b]Travel Pace[\/b] 6 miles per hour (144 miles per day)[\/p]\r\n[table][tr][th][b]STR[\/b][\/th][th][b]DEX[\/b][\/th][th][b]CON[\/b][\/th][th][b]INT[\/b][\/th][th][b]WIS[\/b][\/th][th][b]CHA[\/b][\/th][\/tr][tr][td][b]20 (+5)[\/b][\/td][td][b]7 (-2)[\/b][\/td][td][b]18 (+4)[\/b][\/td][td][b]0[\/b][\/td][td][b]0[\/b][\/td][td][b]0[\/b][\/td][\/tr][\/table]\r\n[p][b]Damage Immunities[\/b] poison, psychic[br][b]Condition Immunities[\/b] blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious[\/p]\r\n[h3][b]Hull[\/b][\/h3]\r\n[p][b]Armor Class[\/b] 15[br][b]Hit Points[\/b] 500 (damage threshold 20)[br][\/p]\r\n[h3][b]Control: Helm[br][\/b][\/h3]\r\n[p][b]Armor Class[\/b] 16[br][b]Hit Points[\/b] 50[br]Move up to the speed of its sails, with one 90-degree turn. If the helm is destroyed, the ship can\u2019t turn.[\/p]\r\n[h3][b]Movement: Sails[\/b][\/h3]\r\n[p][b]Armor Class[\/b] 12[br][b]Hit Points[\/b] 100; \u201310 ft. speed per 25 damage taken[br][b]Locomotion (water)[\/b] sails, speed 55 ft.; 15 ft. while sailing into the wind; 70 ft. while sailing with the wind[\/p]\r\n[h3][b]Weapon: 9-Pound Cannon (8)[\/b][\/h3]\r\n[p][b]Armor Class[\/b] 18[br][b]Hit Points [\/b]30[br][i]Ranged Weapon Attack:[\/i] +6 to hit, range 500\/2000 ft., one target. [i]Hit:[\/i] 22 (4d10) bludgeoning damage.[\/p]\r\n[h3][b]Actions[\/b][\/h3]\r\n[p]On its turn, the ship can move using its helm. It can also fire its cannons. If it has half its crew or fewer, it moves at half speed and can fire only half of its cannons.[\/p]\r\n[p][\/p]\r\n[h1]Special Actions[\/h1]\r\n[p]During an encounter, the captain, first mate, and bosun each have access to three special action options described below: Full Speed Ahead, Fire at Will and Pack the Good Powder.[\/p]\r\n[h2] Full Speed Ahead [\/h2]\r\n[p]As an action while on deck, the captain, first mate, or bosun can exhort the crew to work harder and drive a ship forward. Roll a d6 and multiply the result by 5. Apply the total as a bonus to the ship\u2019s speed until the end of the ship\u2019s next turn. If this bonus is applied to a ship\u2019s speed when the ship is already moving faster than normal, use the higher result. Don\u2019t add the two bonuses together.[\/p]\r\n[h2]Fire at Will[\/h2]\r\n[p] As an action, the captain, first mate, or bosun aids the crew in aiming one of the ship\u2019s weapons. Select one of the ship\u2019s weapons that is within 10 feet of the officer. It gains advantage on the next attack roll it makes before the end of the ship\u2019s next turn.[\/p]\r\n[h2]Pack the Good Powder[\/h2]\r\n[p]As an action a refined gun powder is loaded into the cannon. Select one of the ship's weapons to gain one extra damage die to its damage roll.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","description":"[p]The Gieon is a massive, tri-masted ship with a cargo hold, an outer balcony and a gun deck. It is armed with large heavy cannons and has many gunports. It has two rowboats, rope ladders[url:https:\/\/criticalrole.fandom.com\/wiki\/Balleater#cite_note-8] [\/url]and a captain\u2019s quarters just off the top deck.[\/p]\r\n[p]The ship is 115 feet long by 25 feet wide.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","armor_class":"15","strength_requirement":"","weapon_subtype":"None","weapon_damage":"","weapon_secondary_damage":"","weapon_damage_type":"None","weapon_range":"","attunement":"","source":"","image_gallery_id":"","tags":"Vehicle, Ship","isShared":"on","templateId":"2999","blockId":"1532182","world":"ad906e96-c909-4427-87d7-1c4ba6d8e710","folder":"null"}