{"name":"Quasit","challenge_rating":"1","xp":"200","types":"Fiend","pb":"+2","size":"Tiny","sizer":"NONE","languages":"Abyssal, Common","alignment":"Chaotic Evil","description":"Quasits infest the Lower Planes. Physically weak, they keep to the shadows to plot mischief and wickedness. More powerful demons use quasits as spies and messengers when they aren\u2019t devouring them or pulling them apart to pass the time.\r\n\r\nA quasit can assume animal forms, but in its true form it looks like a 2-foot-tall green humanoid with a barbed tail and horns. The quasit has clawed fingers and toes, and these claws can deliver an irritating poison. It prefers to be [tooltip:While you have the Invisible condition, you experience the following effects: Surprise (If you\u2019re Invisible when you roll Initiative, you have Advantage on the roll.), Concealed (You aren\u2019t affected by any effect that requires its target to be seen unless the effect\u2019s creator can somehow see you. Any equipment you are wearing or carrying is also concealed.), Attacks Affected (Attack rolls against you have Disadvantage, and your attack rolls have Advantage. If a creature can somehow see you, you don\u2019t gain this benefit against that creature.)]invisible[\/tooltip] when it attacks.","suggested_environments":"","armor_class":"13","hit_points":"7","strength":"5","dexterity":"17","constitution":"10","intelligence":"7","wisdom":"10","charisma":"10","base_movement_units":"","base_movement_in_ft":"40","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"[tooltip:If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.]Darkvision[\/tooltip] 120ft., Passive Perception 10","skills":"Stealth +5","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Cold, Fire, Lightning; Nonmagical Bludgeoning, Piercing, and Slashing","damage_immunities":"Poison","condition_immunities":"Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Shapechanger[\/b]. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.\r\n[br][br]\r\n[b]Magic Resistance[\/b]. The quasit has advantage on saving throws against spells and other magical effects.\r\n","actions":"[b]Claws[\/b] (Bite in Beast Form). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become [tooltip:While you have the Poisoned condition, you experience the following effect: Ability Checks and Attacks Affected (You have Disadvantage on attack rolls and ability checks.)]poisoned[\/tooltip] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\r\n[br][br]\r\n[b]Scare[\/b] (1\/Day). One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be [tooltip:While you have the Frightened condition, you experience the following effects: Ability Checks and Attacks Affected (You have Disadvantage on ability checks and attack rolls while the source of fear is within line of sight.), Can\u2019t Approach (You can\u2019t willingly move closer to the source of fear.)]frightened[\/tooltip] for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.\r\n\r\n[b]Invisibility[\/b]. The quasit magically turns [tooltip:While you have the Invisible condition, you experience the following effects: Surprise (If you\u2019re Invisible when you roll Initiative, you have Advantage on the roll.), Concealed (You aren\u2019t affected by any effect that requires its target to be seen unless the effect\u2019s creator can somehow see you. Any equipment you are wearing or carrying is also concealed.), Attacks Affected (Attack rolls against you have Disadvantage, and your attack rolls have Advantage. If a creature can somehow see you, you don\u2019t gain this benefit against that creature.)]invisible[\/tooltip] until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is [tooltip:While you have the Invisible condition, you experience the following effects: Surprise (If you\u2019re Invisible when you roll Initiative, you have Advantage on the roll.), Concealed (You aren\u2019t affected by any effect that requires its target to be seen unless the effect\u2019s creator can somehow see you. Any equipment you are wearing or carrying is also concealed.), Attacks Affected (Attack rolls against you have Disadvantage, and your attack rolls have Advantage. If a creature can somehow see you, you don\u2019t gain this benefit against that creature.)]invisible[\/tooltip] with it.\r\n","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"6512035","source":"SRD (p.276)","tags":"","templateId":"2991","blockId":"1538114","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"31402","isShared":"on"}