{"name":"Voices of the Wind","prerequisites":"","description":"After you began to master your craft of burial rites and were a respected keeper of death in your tribe, you began to hear whispers on the wind.  Small, flitting things that were barely more than a word.  Over time you realize the voices of the wind called you to important places: the risen corpse of an tribe member, the body of a long missing but beloved pet, or a grave struck by lightning during a storm that needed tending to.  As time went on, you started  following them out of habit, until one day the voices called you far into the distance.  You spent half a day following them before realizing that when they said \"far away,\" they meant into the not-desert.  Whatever their reason, the voices of the wind have never lied to you, so you felt compelled to trust them, and follow them to another continent.\r\n\r\n[b]Guiding Voices:[\/b] The voices on the wind are fickle, but helpful.  Occasionally they will offer guidance towards a specific place or thing that they believe should be interacted with.  All [i]you[\/i] have to do is follow.","tabledata":"","tags":"character ability, Gharian","isShared":"on","templateId":"20","blockId":"1538724","world":"cfce558f-0bd3-4824-80ff-5639207d0165","folder":"37858"}