{"name":"Instant Snare","spell_level":"2-level","casting_time":"1 action","range":"120ft.","components":"Verbal, Somatic, Material","materials":"a loop of twine","duration":"24 hours","school":"Abjuration","attack":"INT or WIS Save","effect":"Control","higher_levels":"When you cast this spell using a spell slot of 3rd level or higher, you can create one additional snare for each slot level above 2nd. When you receive the mental ping that a trap was triggered, you know which snare was triggered if you have more than one.","classes":"Ranger","spell_description":"You create a snare on a point you can see within range. You can leave the snare as a magical trap, or you can use your reaction to trigger the trap when a Large or smaller creature you can see moves within 10 feet of the snare. If you leave the snare as a trap, a creature must succeed on an Intelligence (Investigation) or Wisdom (Perception) check against your spell save DC to find the trap. When a Large or smaller creature moves within 5 feet of the snare, the trap triggers. \r\n\r\nThe creature must succeed on a Dexterity saving throw or be magically pulled into the air. The creature is [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip] and hangs upside down 5 feet above the snare\u2019s location for 1 minute. A [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip] creature can repeat the saving throw at the end of each of its turns, escaping the snare on a success. Alternatively, a creature, including the [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip] target, can use its action to make an Intelligence (Arcana) check against your spell save DC. On a success, the [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip] creature is freed, and the snare resets itself 1 minute later. If the creature succeeds on the check by 5 or more, the snare is destroyed instead. \r\n\r\nThis spell alerts you with a ping in your mind when the trap is triggered if you are within 1 mile of the snare. This ping awakens you if you are sleeping.","source":"Deep Magic Volume 1","tags":"","isShared":"on","templateId":"3000","blockId":"1550788","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951"}