{"name":"Doom of Disenchantment","spell_level":"3-level","casting_time":"1 action","range":"Self","components":"Verbal, Somatic","materials":"","duration":"Concentration, 5 rounds","school":"Abjuration","attack":"","effect":"Protection","higher_levels":"","classes":"Cleric, Sorcerer, Wizard","spell_description":"When you cast doom of disenchantment, your armor and shield glow with light. When a creature hits you with an attack, the spell counters any magic that provides the attack with a bonus to hit or to damage. For example, a +1 weapon would still be considered magical, but it gets neither +1 to hit nor +1 to damage on any attack against you. The spell also suppresses other magical properties of the attack. A sword of wounding, for example, can\u2019t cause ongoing wounds on you, and you recover hit points lost to the weapon's damage normally. If the attack was a spell, it\u2019s affected as if you had cast [blocklink:1533749], using Charisma as your spellcasting ability. Spells with a duration of instantaneous, however, are unaffected.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1551329","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}