{"name":"Illusory Trap","spell_level":"3-level","casting_time":"1 action","range":"Touch","components":"Verbal, Somatic, Material","materials":"a needle and a mirror","duration":"24 hours","school":"Illusion","attack":"WIS Save","effect":"Psychic","higher_levels":"","classes":"Bard, Sorcerer, Wizard","spell_description":"You create the illusion of a trap upon an object you touch, such as a door, a chest, or a 5-foot-square area of floor. A creature specifically looking for traps that examines the object must make a Wisdom saving throw. On a successful save, the creature takes 1d10 psychic damage, the spell ends, and the creature realizes that the trap was not real. On a failed save, the creature believes the object contains a trap. If the creature then tries to disarm or otherwise interact with the trap in order to set it off, it must make a Dexterity check against your spell save DC. On a successful check, the creature takes 1d10 psychic damage and realizes the trap is not real. On a failed check, the creature takes 5d10 psychic damage and is [tooltip:While you have the Stunned condition, you experience the following effects: Incapacitated (You have the Incapacitated condition.), Saving Throws Affected (You automatically fail Strength and Dexterity saving throws.), Attacks Affected (Attack rolls against you have Advantage.)]stunned[\/tooltip] for 1 round, believing that it accidentally set off the trap and was injured by it.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1551346","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}