{"name":"Magmin","cr":"1\/2","types":"elemental","size":"Small","languages":"Ignan","alignment":"Chaotic Neutral","description":"","suggestedenvironment":"","ac":"14 (natural armor)","hitpoints":"9 ([roll:2d6+2])","strength":"7","dexterity":"15","constitution":"12","intelligence":"8","wisdom":"11","charisma":"10","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 10","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damageimmunities":"fire","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Death Burst.[\/b] When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 ([roll:2d6]) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.\r\n[br][b]Ignited Illumination.[\/b] As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.","actions":"[b]Touch.[\/b] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 ([roll:2d6]) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the creature takes 3 ([roll:1d6]) fire damage at the end of each of its turns.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21"}