{"name":"Blood and Steel","spell_level":"4-level","casting_time":"1 action","range":"Touch","components":"Verbal, Somatic","materials":"","duration":"Concentration, 1 minute","school":"Transmutation","attack":"","effect":"Control","higher_levels":"When you cast this spell using a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.","classes":"Cleric, Wizard with Blood Specialization","spell_description":"When you cast this spell, you cut your hand and take 1d4 slashing damage that can\u2019t be healed until you take a long rest. You then touch a construct; it must make a successful Constitution saving throw or be [tooltip:While you have the Charmed condition, you experience the following effects: Can\u2019t Harm the Charmer (You can\u2019t attack the charmer or target the charmer with damaging abilities or magical effects.), Social Advantage (The charmer has Advantage on any ability check to interact with you socially.)]charmed[\/tooltip] by you for the duration. If you or your allies are fighting the construct, it has advantage on the saving throw. Even constructs that are immune to charm effects can be affected by this spell.\u00a0\r\n\r\nWhile the construct is [tooltip:While you have the Charmed condition, you experience the following effects: Can\u2019t Harm the Charmer (You can\u2019t attack the charmer or target the charmer with damaging abilities or magical effects.), Social Advantage (The charmer has Advantage on any ability check to interact with you socially.)]charmed[\/tooltip], you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as, \u201cAttack the ghouls,\u201d \u201cBlock the bridge,\u201d or, \u201cFetch that bucket.\u201d If the construct completes the order and doesn\u2019t receive further direction from you, it defends itself. You can use your action to take total and precise control of the target. Until the end of your next turn, the construct takes only the actions you specify and does nothing you haven\u2019t ordered it to do. During this time, you can also cause the construct to use a reaction, but doing this requires you to use your own reaction as well.\u00a0\r\n\r\nEach time the construct takes damage, it makes a new Constitution saving throw against the spell. If the saving throw succeeds, the spell ends. If the construct is already under your control when the spell is cast, it gains an Intelligence of 10 (unless its own Intelligence is higher, in which case it retains the higher score) for 4 hours. The construct is capable of acting independently, though it remains loyal to you for the spell\u2019s duration. You can also grant the target a bonus equal to your Intelligence modifier on one skill in which you have proficiency.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1555100","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}