{"name":"Aura of Wrath","spell_level":"6-level","casting_time":"1 action","range":"Self","components":"Verbal, Somatic","materials":"","duration":"Concentration, 1 minute","school":"Enchantment","attack":"","effect":"Control","higher_levels":"When you cast this spell using a spell slot of 7th level or higher, creatures that leave the aura remain under the effect of the spell for 1 additional round for each slot level above 6th. Also, the damage an affected creature takes from striking you increases by 2d8 for each slot level above 6th.","classes":"Warlock, Wizard with Fiendish Specialization","spell_description":"You surround yourself with a psychic aura that drives creatures within 20 feet of you into a violent frenzy. A creature inside the aura or that enters the aura must succeed on a Wisdom saving throw or be overcome with rage. A creature overcome with rage must take its next action to attack the nearest possible target \u2014if more than one target is available, choose randomly. The creature uses a melee weapon if it has one; otherwise, it attacks with any other offensive ability it possesses.\u00a0\r\n\r\nIf an affected creature leaves the aura, the aura\u2019s effect persists for 1 round afterward. A creature affected by the aura makes a new saving throw at the start of each of its turns, ending the effect on itself on a success. Once a creature makes a successful save, that creature cannot be affected again by the same aura. If a creature affected by your aura hits you with an attack that targets you, the creature takes 4d8 psychic damage.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1558120","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}