{"name":"Seed of Destruction","spell_level":"8-level","casting_time":"1 action","range":"60ft.","components":"Verbal, Somatic, Material","materials":"five teeth from a still-living humanoid and a vial of the caster's blood","duration":"1 hour","school":"Enchantment","attack":"Ranged Spell Attack","effect":"Slashing, Summoning","higher_levels":"","classes":"Wizard with Mythos Specialization","ritual":"1","spell_description":"This spell impregnates a living creature with a rapidly gestating [blocklink:1559751] that consumes the target from within before emerging to wreak havoc on the world. Make a ranged spell attack against a living creature within range that you can see.\u00a0\r\n\r\nOn a hit, you implant a five-headed embryonic growth into the creature. Roll 1d3 + 1 to determine how many rounds it takes the embryo to mature. During the rounds when the embryo is gestating, the affected creature takes 5d4 slashing damage at the start of its turn, or half the damage with a successful Constitution saving throw.\u00a0\r\n\r\nWhen the gestation period has elapsed, a tiny [blocklink:1559751] erupts from the target\u2019s abdomen at the start of your turn. The hydra appears in an unoccupied space adjacent to the target and immediately grows into a full-size Huge monstrosity. Nearby creatures are pushed away to clear a sufficient space as the hydra grows. This creature is a standard [blocklink:1559751], but with the ability to cast [blocklink:1531422] as an action (spell save DC 11) requiring no spell components.\u00a0\r\n\r\nRoll initiative for the [blocklink:1559751], which takes its own turns. It obeys verbal commands that you issue to it (no action required by you). If you don\u2019t give it a command or it can\u2019t follow your command, the [blocklink:1559751] attacks the nearest living creature. At the end of each of the [blocklink:1559751]\u2019s turns, you must make a DC 15 Charisma saving throw. On a successful save, the [blocklink:1559751] remains under your control and friendly to you and your companions. On a failed save, your control ends, the [blocklink:1559751] becomes hostile to all creatures, and it attacks the nearest creature to the best of its ability.\u00a0\r\n\r\nThe [blocklink:1559751] disappears at the end of the spell\u2019s duration, or its existence can be cut short with a [blocklink:1533534] spell or comparable magic, but nothing less. The embryo can be destroyed before it reaches maturity by using a [blocklink:1532786] spell under the normal rules for dispelling high-level magic.","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1559746","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}