{"name":" Soulbound","overview":"[p]The Soulbound are beings that were once mortal but have been transformed into undead creatures, their bodies animated by lingering souls or dark magic. They possess unique abilities and a connection to the realm of death.\u00a0[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","image_id":"6751982","ability_score_increase":"Your Constitution score increases by 2 and Wisdom score increases by 1.","age":"Soulbound do not age once they become undead, and they exist until their bodies are destroyed.","alignment":"Soulbound can have a wide range of alignments, just like mortals. The circumstances of their undeath can influence their attitudes and behaviors.","size":"Medium","speed":"30ft.","languages":"You can speak, read, and write Common and one additional language of your choice.","parent_race":"","sub_races":"","race_features":"[p][b]Deathless Nature. [\/b]You have escaped death, a fact represented by the following benefits:[\/p]\r\n[p]You have advantage on death saving throws.[\/p]\r\n[p]You don\u2019t need to eat, drink, or breathe.[\/p]\r\n[p]You don\u2019t need to sleep, and magic can\u2019t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.[\/p]\r\n[p][b]Necrotic Resistance:[\/b] You have resistance to necrotic damage.[\/p]\r\n[p][b]Deathly Touch:[\/b] Your touch carries the chill of the grave. When you make an unarmed strike, you can choose to deal necrotic damage instead of bludgeoning damage.[\/p]\r\n[p][b]Darkvision:[\/b] You have darkvision with a range of 60 feet.[\/p]\r\n[p][b]Soul Siphon:[\/b] As an action, you can target a creature within 5 feet of you\u00a0Make a melee spell  attack (using Constitution as your stat) against a creature within your reach.\u00a0On a hit, the target takes 2d8 necrotic damage,\u00a0and you regain hit points equal to half the amount of necrotic damage dealt. You can use this equal to your proficiency bonus.[\/p]\r\n[p][b]Undead Resilience:[\/b] You have advantage on saving throws against being frightened and charmed.[\/p]\r\n[p][\/p]\r\n","description":"","source":"Homebrew","jsondata":"","tags":"","isShared":"on","templateId":"5520","blockId":"1565487","world":"15175adb-8b12-41cc-a140-3714bf3f5ee7","folder":"40091"}