{"name":"Axel","imageid":"","species":"Tiefling (Infernal)","background":"Urban Bounty Hunter","size":"Medium","xp":"","class_1":"Gunner","level_1":"3","subclass_1":"Slugger\u2019s Creed","hit_die_1":"8","hit_dice_remaining_1":"","class_2":"","level_2":"","subclass_2":"","hit_die_2":"","hit_dice_remaining_2":"","class_3":"","level_3":"","subclass_3":"","hit_die_3":"","hit_dice_remaining_3":"","class_4":"","level_4":"","subclass_4":"","hit_die_4":"","hit_dice_remaining_4":"","strength":"15","dexterity":"15","constitution":"15","intelligence":"13","wisdom":"9","charisma":"14","dexterity_save_prof":"1","charisma_save_prof":"1","strength_save_mod":"","dexterity_save_mod":"","constitution_save_mod":"","intelligence_save_mod":"","wisdom_save_mod":"","charisma_save_mod":"","armor_class_mod":"","hit_points_first":"","hit_points_current":"","hit_points":"","temporary_hit_points_current":"","dss1":"0","dss2":"0","dss3":"0","dsf1":"0","dsf2":"0","dsf3":"0","exhaustion_01":"0","exhaustion_02":"0","exhaustion_03":"0","exhaustion_04":"0","exhaustion_05":"0","exhaustion_06":"0","conditions":"","speed":"30 ft.","initiative_mod":"0","initiative":"","inspiration_01":"0","pp_bonus":"","class_resource_label_01":"Moxie","class_resource_curr_01":"2","class_resource_01":"2","class_resource_label_02":"","class_resource_curr_02":"","class_resource_02":"","class_resource_label_03":"","class_resource_curr_03":"","class_resource_03":"","acrobatics_abi":"dexterity","acrobatics":"","animal_handling_abi":"wisdom","animal_handling":"","arcana_abi":"intelligence","arcana":"","athletics_prof":"1","athletics_abi":"strength","athletics":"","deception_prof":"1","deception_abi":"charisma","deception":"","history_abi":"intelligence","history":"","insight_prof":"1","insight_abi":"wisdom","insight":"","intimidation_abi":"charisma","intimidation":"","investigation_abi":"intelligence","investigation":"","medicine_abi":"wisdom","medicine":"","nature_abi":"intelligence","nature":"","perception_abi":"wisdom","perception":"","performance_abi":"charisma","performance":"","persuasion_abi":"charisma","persuasion":"","religion_abi":"intelligence","religion":"","sleight_of_hand_abi":"dexterity","sleight_of_hand":"","stealth_prof":"1","stealth_abi":"dexterity","stealth":"","survival_abi":"wisdom","survival":"","skill_name_01":"","skill_abi_01":"strength","skill_value_01":"","skill_name_02":"","skill_abi_02":"strength","skill_value_02":"","skill_name_03":"","skill_abi_03":"strength","skill_value_03":"","skill_name_04":"","skill_abi_04":"strength","skill_value_04":"","skill_name_05":"","skill_abi_05":"strength","skill_value_05":"","attack_worn_01":"1","attack_prof_01":"1","attack_01":"Pistol (Smart Grip)","attack_abi_01":"dexterity","attack_mod_01":"","attack_dmg_01":"2d6","attack_dmg_type_01":"piercing","attack_props_01":"Ammunition (Range 40\/120), Light, Loud (500), Reload (2)","attack_mastery_01":"Nick","attack_prof_02":"1","attack_02":"Pistol (Telescopic Sights)","attack_abi_02":"dexterity","attack_mod_02":"","attack_dmg_02":"2d6","attack_dmg_type_02":"piercing","attack_props_02":"Ammunition (Range 40\/120), Light, Loud (500), Reload (2)","attack_mastery_02":"Nick","attack_prof_03":"1","attack_03":"Handaxe","attack_abi_03":"strength","attack_mod_03":"","attack_dmg_03":"1d6","attack_dmg_type_03":"slashing","attack_props_03":"Light, Thrown (range 20\/60)","attack_mastery_03":"Vex","attack_worn_04":"1","attack_prof_04":"1","attack_04":"Handaxe +1","attack_abi_04":"strength","attack_mod_04":"+1","attack_dmg_04":"1d6 + 1","attack_dmg_type_04":"slashing","attack_props_04":"Light, Thrown (range 20\/60)","attack_mastery_04":"Vex","attack_05":"","attack_abi_05":"strength","attack_mod_05":"","attack_dmg_05":"","attack_dmg_type_05":"","attack_props_05":"","attack_mastery_05":"-","attack_06":"","attack_abi_06":"strength","attack_mod_06":"","attack_dmg_06":"","attack_dmg_type_06":"","attack_props_06":"","attack_mastery_06":"-","armor_worn_01":"1","armor_name_01":"Leather Armor","armor_type_01":"l","armor_ac_01":"11","armor_dexmod_01":"1","armor_props_01":"","armor_name_02":"","armor_type_02":"l","armor_ac_02":"","armor_props_02":"","armor_name_03":"","armor_type_03":"l","armor_ac_03":"","armor_props_03":"","armor_name_04":"","armor_type_04":"l","armor_ac_04":"","armor_props_04":"","proficiencies_and_languages":"[p]Weapon Training: Simple weapons, Martial Ranged weapons[\/p]\r\n[p]Armor Training: Light Armor[\/p]\r\n[p]Tool Proficiencies: Dice Set, Card Set, Thieves tools, Smith\u2019s Tools[\/p]\r\n[p]Languages: Common, Infernal[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","features_and_traits":"[h3|50d15b49-a58c-4dd9-bde2-c65c7f7ad44a]Background[\/h3]\r\n[p][b]Ear to the Ground. [\/b]You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.[\/p]\r\n[h3|375c6881-e678-446c-80b8-983008885e8e]Species[\/h3]\r\n[p][b]Darkvision.[\/b] You have Darkvision with a range of 60 feet.[\/p]\r\n[p][b]Fiendish Legacy[\/b]. You have resistance to Fire damage. You also know the Firebolt cantrip, and learn Hellishrebuke at level 3 and Darkness at level 5.[\/p]\r\n[p][b]Otherworldly Presence.[\/b] You know the Thaumaturgy cantrip.[\/p]\r\n[h3|f3d41d11-a45b-4d1c-ae74-8ee0b723fec5]Class[\/h3]\r\n[p][b]Moxie[\/b]. You harness your grit and derring-do to take swift action the moment your foes blink. During combat, you can build momentum, represented by a resource called Moxie. You can never have more Moxie than shown on the Gunner table for your level. You can use a Bonus Action to gain 1 Moxie if, on the same turn, you\u2019ve made an attack against a hostile creature or forced a hostile creature to make a saving throw.[\/p]\r\n[p]Additionally, you gain 1 Moxie each time you do any of the following:[\/p]\r\n[ul]\r\n- Score a Critical Hit on an attack roll against a hostile creature of Challenge Rating 1\u20442 or higher, or roll a 20 on a saving throw imposed by a hostile creature.\r\n- The first time each turn that you reduce a hostile creature of Challenge Rating 1\u20442 or higher to 0 Hit Points.\r\n[\/ul]\r\n[p]If you haven\u2019t gained or expended any Moxie for 1 minute, you lose all Moxie. You can expend 1 Moxie to reload a firearm when you use its last bullet (no action required), or to take the special Reactions described in the Moxie section of your character sheet, which don\u2019t use your normal Reaction. You can still only take one Reaction, special or otherwise, on each turn.[\/p]\r\n[p][b]Bullet Time[\/b]. As a Bonus Action, you can enter a state of height- ened reflexes until the start of your next turn. During this time, you have Advantage on attack rolls, ability checks, and Dexterity saving throws, and creatures have Disadvantage on attack rolls made against you. In addition, you expend 1 less Moxie the first time you take a special Reaction that would require you to expend Moxie.[br]Once you\u2019ve used this Bonus Action, you can\u2019t do so again until you finish a Short or Long Rest.[\/p]\r\n[p][b]Firearm Attachments[\/b]. A marksman is only as good as their weapon, and you\u2019ve learned to improve yours with special attachments. When you finish a Long Rest, you can apply, remove, or swap any number of attachments from the list at the end of this class on firearms you\u2019re holding. The maximum number of attachments you can have in total, as well as the maximum number of attachments that a single firearm can hold at a time, are listed on the Gunner table. You can apply the same attachment to different firearms, but each one counts against your limit.[\/p]\r\n[h3|f2ba2d72-bb29-458d-9746-673b4cf876b6]Subclass[\/h3]\r\n[p][b]Close-Quarters Expert. [\/b]Any foe that thinks you won\u2019t be as dangerous up close as you are from a distance is in for a very painful realisation. You gain proficiency in the Acrobatics skill, and it becomes an extra Lucky Skill for you, as per your Lucky Skill class feature. In addition, you gain proficiency with Martial weapons that lack the Two-Handed property[\/p]\r\n[p][\/p]\r\n","spellcasting_ability":"charisma","scm_mod":"","available_1_level_spellslots":"","total_spell_slots_1":"","available_2_level_spellslots":"","total_spell_slots_2":"","available_3_level_spellslots":"","total_spell_slots_3":"","available_4_level_spellslots":"","total_spell_slots_4":"","available_5_level_spellslots":"","total_spell_slots_5":"","available_6_level_spellslots":"","total_spell_slots_6":"","available_7_level_spellslots":"","total_spell_slots_7":"","available_8_level_spellslots":"","total_spell_slots_8":"","available_9_level_spellslots":"","total_spell_slots_9":"","spellcasting":"","copper_label":"Copper","copper_pieces":"0","silver_label":"Silver","silver_pieces":"0","electrum_label":"Electrum","electrum_pieces":"0","gold_label":"Gold","gold_pieces":"14","platinum_label":"Platinum","platinum_pieces":"0","bastion_01":"","bastion_02":"","bastion_03":"","bastion_04":"","bastion_05":"","equipment":"[p]Pistols (2), Handaxe, Leather Armor, Explorer Pack (Backpack, Bedroll, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, and Waterskin.), A set of clothes appropriate to your duties, Smiths Tools[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","backstory":"","allies":"","motivation":"","notes":"[p]Lucky Skills[b]:[\/b] Acrobatics, Insight.[\/p]\r\n[p]Telescopic Sights: Attacking at long range doesn\u2019t impose Disadvantage on your attack rolls made using a firearm with this attachment. The attachment also functions as a Spyglass.[\/p]\r\n[p]Smart Grip: You can\u2019t be disarmed of a firearm with this attachment unless you are Incapacitated.[\/p]\r\n[p][\/p]\r\n","spell_prepared_01":"1","spell_level_01":"C","spell_name_01":"Firebolt","spell_id_01":"","spell_ability_01":"charisma","spell_casting_time_01":"Action","spell_range_01":"120 feet","spell_duration_01":"Instantaneous","spell_components_01":"V, S","spell_damage_01":"1d10","spell_damage_higher_01":"","spell_component_sets_01":"","spell_notes_01":"You hurl a mote of fire at a creature or an object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Fire damage. A flammable object hit by this spell starts burning if it isn\u2019t being worn or carried.","spell_prepared_02":"1","spell_level_02":"1","spell_name_02":"Hellish Rebuke","spell_id_02":"","spell_ability_02":"charisma","spell_casting_time_02":"Reaction, which you take in response to taking damage from a creature that you can see within 60 feet of yourself","spell_range_02":"60 feet","spell_duration_02":"Instantaneous","spell_components_02":"V, S","spell_damage_02":"","spell_damage_higher_02":"","spell_component_sets_02":"","spell_notes_02":"The creature that damaged you is momentarily surrounded by green flames. It makes a Dexterity saving throw, taking 2d10 Fire damage on a failed save or half as much damage on a successful one.","spell_level_03":"C","spell_name_03":"","spell_id_03":"","spell_ability_03":"none","spell_casting_time_03":"","spell_range_03":"","spell_duration_03":"","spell_components_03":"","spell_damage_03":"","spell_damage_higher_03":"","spell_component_sets_03":"","spell_notes_03":"","spell_level_04":"C","spell_name_04":"","spell_id_04":"","spell_ability_04":"none","spell_casting_time_04":"","spell_range_04":"","spell_duration_04":"","spell_components_04":"","spell_damage_04":"","spell_damage_higher_04":"","spell_component_sets_04":"","spell_notes_04":"","spell_level_05":"C","spell_name_05":"","spell_id_05":"","spell_ability_05":"none","spell_casting_time_05":"","spell_range_05":"","spell_duration_05":"","spell_components_05":"","spell_damage_05":"","spell_damage_higher_05":"","spell_component_sets_05":"","spell_notes_05":"","spell_level_06":"C","spell_name_06":"","spell_id_06":"","spell_ability_06":"none","spell_casting_time_06":"","spell_range_06":"","spell_duration_06":"","spell_components_06":"","spell_damage_06":"","spell_damage_higher_06":"","spell_component_sets_06":"","spell_notes_06":"","spell_level_07":"C","spell_name_07":"","spell_id_07":"","spell_ability_07":"none","spell_casting_time_07":"","spell_range_07":"","spell_duration_07":"","spell_components_07":"","spell_damage_07":"","spell_damage_higher_07":"","spell_component_sets_07":"","spell_notes_07":"","spell_level_08":"C","spell_name_08":"","spell_id_08":"","spell_ability_08":"none","spell_casting_time_08":"","spell_range_08":"","spell_duration_08":"","spell_components_08":"","spell_damage_08":"","spell_damage_higher_08":"","spell_component_sets_08":"","spell_notes_08":"","spell_level_09":"C","spell_name_09":"","spell_id_09":"","spell_ability_09":"none","spell_casting_time_09":"","spell_range_09":"","spell_duration_09":"","spell_components_09":"","spell_damage_09":"","spell_damage_higher_09":"","spell_component_sets_09":"","spell_notes_09":"","spell_level_10":"C","spell_name_10":"","spell_id_10":"","spell_ability_10":"none","spell_casting_time_10":"","spell_range_10":"","spell_duration_10":"","spell_components_10":"","spell_damage_10":"","spell_damage_higher_10":"","spell_component_sets_10":"","spell_notes_10":"","hero_points":"","spell_points_curr":"","spell_points_max":"","plot_points":"","title1":"Moxie","custom1":"[h3|20eb2335-ae0a-4b29-8c87-383a1e7cf48a]Gaining Moxie[\/h3]\r\n[ul]\r\n- Score a Critical Hit on an attack roll against a hostile creature of Challenge Rating 1\u20442 or higher, or roll a 20 on a saving throw imposed by a hostile creature.\r\n- Roll a 20 on the d20 for a saving throw imposed by an enemy.\r\n- The first time each turn that you reduce a hostile creature of Challenge Rating 1\u20442 or higher to 0 Hit Points.\r\n- [b]Blade & Bullet[\/b]. The first time you hit with a ranged attack using a firearm and a melee attack on the same turn, you gain 1 Moxie.\r\n[\/ul]\r\n[h3|c3cda06f-4591-4ced-bc33-a23f995dddc9]Expending Moxie[\/h3]\r\n[ul]\r\n- [b]Point-Blank[\/b]. When a creature you can see leaves your reach, you can expend 1 Moxie to make an Opportunity Attack against that creature. You can choose to make a ranged weapon attack with a firearm you\u2019re holding instead of a melee attack.\r\n- [b]Second Chance[\/b]. When you fail an ability check, you can expend 1 Moxie to reroll it. You must use the new result.\r\n- [b]True Grit[\/b]. When a creature ends its turn, you can expend 1 or more Moxie to gain 1d6 Temporary Hit Points per Moxie expended.\r\n- [b]Tacticool Reload[\/b]. Immediately after you reload a firearm, you can expend 1 Moxie as a special Reaction to make a melee attack with a weapon or an Unarmed Strike.\r\n[\/ul]\r\n[p][\/p]\r\n[p][\/p]\r\n","title2":"Feats","custom2":"[h3|1c1dc170-91e1-4259-92c2-8a4c8a705341]Hunter of Hunters[\/h3]\r\n[ul]\r\n- [b]Dead Aim[\/b]. As a Bonus Action, you can scrutinize a creature to spot its vulnerable points. The next time you deal damage to the creature before the start of your next turn, you ignore the creature\u2019s damage Resistances, if any.\r\n- [b]Studied Quarry[\/b]. You have Advantage on ability checks made to recall information about a creature.\r\n[\/ul]\r\n[h3|bfa3f459-60d8-446b-91ba-926d93aa4acc]Gunner[\/h3]\r\n[ul]\r\n- You ignore the loading property of firearms.\r\n- Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.\r\n[\/ul]\r\n[p][\/p]\r\n","tags":"","isShared":"on","templateId":"17214","blockId":"1566799","world":""}