{"name":"Aloe Prickollo","imageid":"","species":"Cactari (Chollaspring)","background":"Outlander","size":"Medium","xp":"","class_1":"Bender","level_1":"3","subclass_1":"Disciple of Ferocity","hit_die_1":"8","hit_dice_remaining_1":"","class_2":"","level_2":"","subclass_2":"","hit_die_2":"","hit_dice_remaining_2":"","class_3":"","level_3":"","subclass_3":"","hit_die_3":"","hit_dice_remaining_3":"","class_4":"","level_4":"","subclass_4":"","hit_die_4":"","hit_dice_remaining_4":"","strength":"15","dexterity":"16","constitution":"16","intelligence":"12","wisdom":"16","charisma":"9","strength_save_prof":"1","constitution_save_prof":"1","strength_save_mod":"","dexterity_save_mod":"","constitution_save_mod":"","intelligence_save_mod":"","wisdom_save_mod":"","charisma_save_mod":"","armor_class_mod":"","hit_points_first":"","hit_points_current":"","hit_points":"","temporary_hit_points_current":"","dss1":"0","dss2":"0","dss3":"0","dsf1":"0","dsf2":"0","dsf3":"0","exhaustion_01":"0","exhaustion_02":"0","exhaustion_03":"0","exhaustion_04":"0","exhaustion_05":"0","exhaustion_06":"0","conditions":"","speed":"30 ft.","initiative_mod":"0","initiative":"","inspiration_01":"0","pp_bonus":"","class_resource_label_01":"","class_resource_curr_01":"","class_resource_01":"","class_resource_label_02":"","class_resource_curr_02":"","class_resource_02":"","class_resource_label_03":"","class_resource_curr_03":"","class_resource_03":"","acrobatics_prof":"1","acrobatics_abi":"dexterity","acrobatics":"","animal_handling_abi":"wisdom","animal_handling":"","arcana_abi":"intelligence","arcana":"","athletics_prof":"1","athletics_abi":"strength","athletics":"","deception_abi":"charisma","deception":"","history_abi":"intelligence","history":"","insight_prof":"1","insight_abi":"wisdom","insight":"","intimidation_abi":"charisma","intimidation":"","investigation_abi":"intelligence","investigation":"","medicine_abi":"wisdom","medicine":"","nature_prof":"1","nature_abi":"intelligence","nature":"","perception_abi":"wisdom","perception":"","performance_abi":"charisma","performance":"","persuasion_abi":"charisma","persuasion":"","religion_abi":"intelligence","religion":"","sleight_of_hand_abi":"dexterity","sleight_of_hand":"","stealth_prof":"1","stealth_abi":"dexterity","stealth":"","survival_prof":"1","survival_abi":"wisdom","survival":"","skill_name_01":"","skill_abi_01":"strength","skill_value_01":"","skill_name_02":"","skill_abi_02":"strength","skill_value_02":"","skill_name_03":"","skill_abi_03":"strength","skill_value_03":"","skill_name_04":"","skill_abi_04":"strength","skill_value_04":"","skill_name_05":"","skill_abi_05":"strength","skill_value_05":"","attack_worn_01":"1","attack_prof_01":"1","attack_01":"Melee Elemental Strike","attack_abi_01":"wisdom","attack_mod_01":"","attack_dmg_01":"1d6","attack_dmg_type_01":"cold","attack_props_01":"Reach","attack_mastery_01":"Topple","attack_worn_02":"1","attack_prof_02":"1","attack_02":"Ranged Elemental Strike","attack_abi_02":"wisdom","attack_mod_02":"","attack_dmg_02":"1d4","attack_dmg_type_02":"cold","attack_props_02":"range 60ft","attack_mastery_02":"Vex","attack_worn_03":"1","attack_prof_03":"1","attack_03":"Spiked cestus","attack_abi_03":"wisdom","attack_mod_03":"","attack_dmg_03":"1d6","attack_dmg_type_03":"bludgeoning","attack_props_03":"Adaptable (piercing), Attached, Pugilist","attack_mastery_03":"Push","attack_prof_04":"1","attack_04":"Shuriken (10)","attack_abi_04":"wisdom","attack_mod_04":"","attack_dmg_04":"1d4","attack_dmg_type_04":"piercing","attack_props_04":"Finesse, Light, Thrown (range 20\/60)","attack_mastery_04":"Sap","attack_05":"","attack_abi_05":"strength","attack_mod_05":"","attack_dmg_05":"","attack_dmg_type_05":"","attack_props_05":"","attack_mastery_05":"-","attack_06":"","attack_abi_06":"strength","attack_mod_06":"","attack_dmg_06":"","attack_dmg_type_06":"","attack_props_06":"","attack_mastery_06":"-","armor_worn_01":"1","armor_name_01":"Leather Armor","armor_type_01":"l","armor_ac_01":"11","armor_dexmod_01":"1","armor_props_01":"","armor_name_02":"","armor_type_02":"l","armor_ac_02":"","armor_props_02":"","armor_name_03":"","armor_type_03":"l","armor_ac_03":"","armor_props_03":"","armor_name_04":"","armor_type_04":"l","armor_ac_04":"","armor_props_04":"","proficiencies_and_languages":"Weapon Training: Simple weapons, chakrams, nunchaku,\r\nshortswords, shuriken, starknives, twinblades\r\nArmor Training: Light Armor\r\nTool Proficiencies: Cook's utensils, Kalimba\r\nLanguages: Common, Elvish","features_and_traits":"[h1]Background[\/h1]\r\n[b]Wanderer[\/b]. You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.\r\n[h1]Species[\/h1]\r\n[b]Photoabsorption[\/b]. As a reaction when you take radiant damage, you can halve the amount of radiant damage you take and gain temporary hit points equal to the amount of damage you reduced, up to a maximum equal to your Constitution modifier plus your proficiency bonus (minimum 2 temporary hit points).\r\n[b]Photosynthetic[\/b]. If you spend 6 hours in direct sunlight, or 12 hours in indirect sunlight, you do not need to eat to sustain yourself for that day.\r\n[b]Sand Sipper[\/b]. Your body needs much less water than average. You only need to consume one quarter the normal amount of water.\r\n[b]Sharpened Spines[\/b]. Your skin is covered in long, needle-like spines. Whenever you end your turn grap- pling or grappled by a creature, make a Constitution check with a DC equal to the creature\u2019s AC. You add your proficiency bonus to this check.. On a success, the creature takes a number of d4s of piercing damage equal to your proficiency bonus.\r\n[b]Jumping Cactus[\/b]. When a creature within 10 feet of you hits you with a melee attack, you can use your reaction to release a barbed stem that sticks to the creature. The creature immediately takes 1d4 piercing damage and, each time it takes bludgeoning damage while it has the stem attached, it takes an additional 1d4 piercing damage per attached stem. You can use this reaction a number of times equal to your proficiency bonus and regain all expended uses when you finish a long rest.\r\nIf a creature with attached stems takes fire damage, all stems fall off. A creature can remove one stem from itself or another creature within reach by using its action to make a successful Wisdom (Medicine) check. The DC for the check equals 8 plus your proficiency bonus plus your Constitution modifier.\r\n[h1]Class[\/h1]\r\n[b]Elemental Strikes[\/b].  You have learnt to unite magic with movement, giving you a unique and deadly combat style. When you take the Attack action, you can make melee or ranged spell attacks called elemental strikes as one or more of your attacks. The strike deals damage of a type with which you have affinity (your choice when you make the attack).\r\n[ul][li][b]Melee[\/b]. A melee elemental strike is an unarmed strike that has a reach of 10 feet and deals damage equal to 1d6 plus your bender spellcasting ability modifier on a hit.[\/li][\/ul]\r\n[ul][li][b]Ranged[\/b]. A ranged elemental strike has a range of 60 feet and deals damage equal to 1d4 plus your bender spellcasting ability modifier on a hit.[\/li][\/ul]\r\nThis damage does not increase with level. However, any magic items that confer a bonus to the attack and damage rolls of your unarmed strikes confer the same bonus to your elemental strikes.\r\n[b]Elemental Combo[\/b]. Your strikes manifest elemental energy, which you can unleash at the peak of your combination. On your turn, after you make a weapon attack or elemental strike, or after you cast a levelled spell from your bender spell list, you can release a jet of elemental energy as a bonus action. Make a melee spell attack against a creature within 10 feet of you or a ranged spell attack against a creature within 60 feet of you. On a hit, it deals 1d4 damage of a type with which you have affinity. If the target of this attack is within 10 feet of you, you can add your spellcasting ability modifier to the damage.\r\n[b]Martial Proficiencies[\/b]. You gain proficiency with medium armor, shields, and martial weapons, and you can use any weapon you are proficient with as a spellcasting focus for your bender spells.\r\n[b]Elemental Conduit[\/b]. You have learnt to channel elemental energy beyond your fist to the weapons you wield. You can use your bender spellcasting ability instead of Strength or Dexterity for weapon attack and damage rolls.","spellcasting_ability":"wisdom","scm_mod":"","available_1_level_spellslots":"3","total_spell_slots_1":"3","available_2_level_spellslots":"","total_spell_slots_2":"","available_3_level_spellslots":"","total_spell_slots_3":"","available_4_level_spellslots":"","total_spell_slots_4":"","available_5_level_spellslots":"","total_spell_slots_5":"","available_6_level_spellslots":"","total_spell_slots_6":"","available_7_level_spellslots":"","total_spell_slots_7":"","available_8_level_spellslots":"","total_spell_slots_8":"","available_9_level_spellslots":"","total_spell_slots_9":"","spellcasting":"","copper_label":"Copper","copper_pieces":"0","silver_label":"Silver","silver_pieces":"0","electrum_label":"Electrum","electrum_pieces":"0","gold_label":"Gold","gold_pieces":"0","platinum_label":"Platinum","platinum_pieces":"0","bastion_01":"","bastion_02":"","bastion_03":"","bastion_04":"","bastion_05":"","equipment":"A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, Spiked cestus, Shurikens (10), Explorers Pack (Backpack, Bedroll, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, and Waterskin), Leather Armor","backstory":"","allies":"","motivation":"","notes":"","spell_prepared_01":"1","spell_level_01":"C","spell_name_01":"Blood Bolt","spell_id_01":"","spell_ability_01":"wisdom","spell_casting_time_01":"Action","spell_range_01":"90 feet","spell_duration_01":"Instantaneous","spell_components_01":"V, S","spell_damage_01":"1d6","spell_damage_higher_01":"","spell_component_sets_01":"","spell_notes_01":"You hurl a twisting bolt of blood at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 Necrotic damage, and you gain a number of Temporary Hit Points equal to your Proficiency Bonus.","spell_prepared_02":"1","spell_level_02":"C","spell_name_02":"Drizzle","spell_id_02":"","spell_ability_02":"none","spell_casting_time_02":"Action","spell_range_02":"20 feet","spell_duration_02":"Concentration","spell_components_02":"V, S","spell_damage_02":"","spell_damage_higher_02":"","spell_component_sets_02":"","spell_notes_02":"You conjure up a very light rain, enough to dampen the ground in a 20-foot square but not enough to drink or to put out a fire of any size larger than a candle or match. If sustained for 1 minute, the ground is wet to the touch, and if sustained for 10 minutes, the affected area is slightly muddy or slippery, though not enough to impede movement. In freezing weather, this may generate a coating of thin ice.","spell_prepared_03":"1","spell_level_03":"1","spell_name_03":"Create or Destroy Water","spell_id_03":"","spell_ability_03":"none","spell_casting_time_03":"Action","spell_range_03":"30 feet","spell_duration_03":"Instantaneous","spell_components_03":"V, S, M (a mix of water and sand)","spell_damage_03":"","spell_damage_higher_03":"","spell_component_sets_03":"","spell_notes_03":"Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot Cube within range, extinguishing exposed flames there. Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot Cube within range.","spell_prepared_04":"1","spell_level_04":"1","spell_name_04":"Frost Fingers","spell_id_04":"","spell_ability_04":"none","spell_casting_time_04":"Action","spell_range_04":"Self (15-foot cone)","spell_duration_04":"Instantaneous","spell_components_04":"V, S","spell_damage_04":"2d8","spell_damage_higher_04":"","spell_component_sets_04":"","spell_notes_04":"Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one. The cold freezes nonmagical liquids in the area that aren't being worn or carried.","spell_prepared_05":"1","spell_level_05":"1","spell_name_05":"Water Bullet","spell_id_05":"","spell_ability_05":"none","spell_casting_time_05":"Action","spell_range_05":"90 feet","spell_duration_05":"Instantaneous","spell_components_05":"V, S","spell_damage_05":"","spell_damage_higher_05":"","spell_component_sets_05":"","spell_notes_05":"You create a sphere of swirling water that spins rapidly in your hand or mouth before you hurl it at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes bludgeoning damage based on how far it is away from you.  1-10 feet: 5d6 11-90 feet: 4d6 61-90 feet: 3d6","spell_prepared_06":"1","spell_level_06":"1","spell_name_06":"Magic Missile","spell_id_06":"","spell_ability_06":"none","spell_casting_time_06":"Action","spell_range_06":"120 feet","spell_duration_06":"Instantaneous","spell_components_06":"V, S","spell_damage_06":"1d4 + 1","spell_damage_higher_06":"","spell_component_sets_06":"","spell_notes_06":"You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. A dart deals 1d4 + 1 Force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.","spell_level_07":"C","spell_name_07":"","spell_id_07":"","spell_ability_07":"none","spell_casting_time_07":"","spell_range_07":"","spell_duration_07":"","spell_components_07":"","spell_damage_07":"","spell_damage_higher_07":"","spell_component_sets_07":"","spell_notes_07":"","spell_level_08":"C","spell_name_08":"","spell_id_08":"","spell_ability_08":"none","spell_casting_time_08":"","spell_range_08":"","spell_duration_08":"","spell_components_08":"","spell_damage_08":"","spell_damage_higher_08":"","spell_component_sets_08":"","spell_notes_08":"","spell_level_09":"C","spell_name_09":"","spell_id_09":"","spell_ability_09":"none","spell_casting_time_09":"","spell_range_09":"","spell_duration_09":"","spell_components_09":"","spell_damage_09":"","spell_damage_higher_09":"","spell_component_sets_09":"","spell_notes_09":"","spell_level_10":"C","spell_name_10":"","spell_id_10":"","spell_ability_10":"none","spell_casting_time_10":"","spell_range_10":"","spell_duration_10":"","spell_components_10":"","spell_damage_10":"","spell_damage_higher_10":"","spell_component_sets_10":"","spell_notes_10":"","hero_points":"","spell_points_curr":"","spell_points_max":"","plot_points":"","title1":"Feats","custom1":"[h1]Alert[\/h1]\r\n[ul][li]You can't be surprised while you are conscious.[\/li][\/ul]\r\n[ul][li]You gain a +5 bonus to initiative.[\/li][\/ul]\r\n[ul][li]Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.[\/li][\/ul]","title2":"","custom2":"","tags":"","isShared":"on","templateId":"17214","blockId":"1566801","world":""}