{"name":"Jackal (BoT)","cr":"1\/8","types":"Creature, Fey","size":"Small","languages":"Understands Common and Sylvan","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"13","hitpoints":"8","strength":"8","dexterity":"16","constitution":"10","intelligence":"8","wisdom":"16","charisma":"4","movement":"40","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Passive perception 15","skills":"Perception [roll:d20+5]","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[p][b][i]Keen Hearing and Smell.[\/i][\/b] The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.[\/p]\r\n[p][b][i]Pack Tactics.[\/i][\/b] The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.[\/p]\r\n[p][b][i]Death Bite.[\/i][\/b] The jackal can, on an attack that hits, add [roll:2d8] necromantic damage to the attack. After doing this, the jackal must wait a round before attacking again.[\/p]","actions":"[i][b]Bite.[\/b] Melee Weapon Attack:[\/i] [roll:d20+5] to hit, reach 5 ft., one target. Hit: [roll:d6+3] piercing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"bag of tricks","isShared":"1","templateId":"21"}