{"name":"Lion","cr":"1 (100 XP)","types":"Beast","size":"Large","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"12","hitpoints":"26 ([roll:4d10+4])","strength":"17","dexterity":"15","constitution":"13","intelligence":"3","wisdom":"12","charisma":"8","movement":"50","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 13","skills":"Perception [roll:1d20+3|+3], Stealth [roll:1d20+6|+6]","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Keen Smell.[\/i][\/b] The lion has advantage on Wisdom (Perception) checks that rely on smell.[br]\r\n[b][i]Pack Tactics.[\/i][\/b] The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.[br]\r\n[b][i]Pounce.[\/i][\/b] If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.\r\n[br]\r\n[b][i]Running Leap.[\/i][\/b] With a 10-foot running start, the lion can long jump up to 25 feet.","actions":"[b][i]Bite.[\/i][\/b] Melee Weapon Attack:[\/i] [roll:1d20+5|+5] to hit, reach 5 ft., one target. [i]Hit:[\/i] 7 ([roll:1d8+3]) piercing damage. [br]\r\n[b][i]Claw.[\/i][\/b] Melee Weapon Attack:[\/i] [roll:1d20+5|+5] to hit, reach 5 ft., one target. [i]Hit:[\/i] 6 ([roll:1d6+3]) slashing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"beast,feline,unaligned","templateId":"21","blockId":"157"}