{"name":"Find Greater Steed","spell_level":"4-level","casting_time":"10 minutes","range":"30 ft.","components":"V, S","materials":"","duration":"Instantaneous","school":"Conjuration","attack":"","effect":"","higher_levels":"","classes":"Paladin","spell_description":"[p]You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on the form of a large, rideable animal of your choice. Whenever you cast the spell, choose the steed\u2019s creature type\u2014Celestial, Fey, or Fiend\u2014which determines certain traits in the stat block.[\/p]\r\n[p]The steed is an ally to you and your allies. In combat, it shares your Initiative count, and it functions as a controlled mount while you ride it. If you have the incapacitated condition, the steed takes its turn immediately after yours and acts independently, focusing on protecting you.[\/p]\r\n[p]When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. If you cast this spell again, you decide whether you summon the steed that disappeared (with all its hit points restored and any conditions removed) or a different one.[\/p]\r\n[p]You can't have more than one steed bonded by this spell or [blocklink:1572118] at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.[\/p]\r\n[p]While your steed is within 1 mile of you, you can communicate with\u00a0each other telepathically.[\/p]\r\n[block:1572133]\r\n[p][\/p]\r\n","source":"Xanthar's Guide to Everything - Modified","tags":"Paladin, Steed, Mount, Summon, Level 4","templateId":"3000","blockId":"1572132","world":"e7012dcd-0089-4ef4-9d1d-868369b23ddb","folder":"36977","isShared":"on"}