{"name":"Monster Hunter","introduction":"[b][i]Slayer of monsters[\/i][\/b]\r\n[br]Monster Hunters have trained to slay the magical monsters and beasts of the world. Excelling at ambushing and dealing extra damage against the creatures of magical corruption.","class_features":"[b][i]Level 3:[\/i][\/b] Monster Slaying\r\n[br]You've specialized in hunting and slaying magical Monsters. Pick two creature types: Aberration, Celestial, Dragons, Elemental, Fey, Fiend, Monstrosity, Undead\r\n[br]Against these creatures you score a Critical Hit on a 19 or a 20, you add your Wisdom Modifier to your damage rolls and you gain Advantage on any Ability Checks related to those creatures.\r\n[br]\r\n[br]\r\n[b]You can spend one hour dissecting the remains of your chosen creature type, or studying anatomical texts, to learn all its properties. Once you understand the properties of the creature in the same family, you can ignore Damage Resistances and Damage Immunity becomes Resistance.[\/b]\r\n[br]\r\n[br]\r\n[b][i]Level 7:[\/i][\/b] Target Weakness\r\n[br]You know the weak spots of the creatures you specialise in. You can use a Bonus Action to give yourself Advantage on Attack Rolls until the end of your turn and if you score a Critical Hit you'll maximize all Damage Dice.\r\n[br]\r\n[br]\r\n[b][i]Level 13:[\/i][\/b] Superior Slaying\r\n[br]In addition to the Monster Slayer bonuses, you can also add your Wisdom Modifier to any Attack Rolls made against your specialised creature types.\r\n[br]\r\n[br]\r\n[b][i]Level 17:[\/i][\/b] Epic Hunter\r\n[br]You may choose to turn one of your attacks into a critical hit against your specialised creature types once per short rest.","mainclass":"1572746","imageid":"","source":"Homebrew","vintage":"0","tags":"Subclass, Homebrew","isShared":"on","templateId":"17269","blockId":"1572858","world":"d027f1bd-d8f3-44b3-973d-b4acd6b5464e","folder":"6b6ed1cf-07c7-465c-a639-80c4f3583b74"}