{"name":"Tailcaller","overview":"[p]Loud and boisterous, these Tailcallers use sound to warn, intimidate, and communicate across great distances, resembling howler monkeys.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","image_id":"","ability_score_increase":"+2 Dexterity, +1 Constitution","age":"Primatefolk mature at around age 8 and live up to 50\u201360 years, though larger subraces may live longer.","alignment":"Most Primatefolk lean toward Neutral or Chaotic alignments, often reflecting a deep love for personal freedom, community, and curiosity.","size":"Medium","speed":"30 feet","languages":"Common, Primal.","parent_race":"1574597","sub_races":"","race_features":"[p]Climber's grace: Primatefolk have a climbing speed equal to your walking speed.[\/p]\r\n[p]Prehensile toes: Primatefolk can manipulate simple objects with their feet (such as ropes, light weapons, or tools). They can use their feet to perform the somatic components of a spell if their hands are bound.[\/p]\r\n[p]Howl of alarms: As an action, Tailcallers may unleash a resonant howl. Each creature of their choice within 30 feet must succeed on a Wisdom saving throw (DC = 8 + Constitution modifier + proficiency bonus) or become frightened until the end of their next turn. Once they use this feature, they can\u2019t use it again until they finish a short or long rest.[\/p]\r\n[p]Echo location: Tailcallers have advantage on Perception checks that rely on sound.[\/p]\r\n[p][\/p]\r\n","description":"","source":"","jsondata":"","tags":"tailcaller, primatefolk, animalia, primate, howler, monkey","isShared":"on","templateId":"5520","blockId":"1574599","world":"99a86028-501f-4b9f-aea0-f1525336a3f1","folder":"40840"}