{"name":"Surgeon","introduction":"You excel at surgeries in and outside of combat. Tourniquets, bone-saws or plain old stitching are second nature to you and you can heal creatures without expending Healing points.","class_features":"[b]Level 3:[\/b] Surgery\r\n[br]Use your Surgery tools to stitch up a creature. During a Short Rest you can take 10 minutes and heal a creature equal to your Proficiency Bonus + Intelligence Modifier. The creature can still benefit from triage and spending its own Hit Dice.\r\n[br]\r\n[br]\r\n[b]Level 7:[\/b] Improved Triage\r\n[br]You can perform emergency triage in the heat of battle. When a creature is below 50% of their Hit Points you can add a free d8 to your Combat Healing.\r\n[br]\r\n[br]\r\n[b]Level 11:[\/b] Bionics\r\n[br]You can replace a creatures limbs or organs with mechanical components. Make a Medicine Check during Down Time or a Long Rest to install the new body parts. On failure, a body part can be lost or even death can occur.\r\n[br]\r\n[br]\r\n[b]Level 17:[\/b] Master Surgeon \r\n[br]During a Short Rest, you can restore one creature to full Hit Points. You can only perform this surgery once per creature until they've completed a Long Rest.","mainclass":"1574645","imageid":"","source":"","vintage":"0","tags":"Homebrew","isShared":"on","templateId":"17269","blockId":"1574714","world":"d027f1bd-d8f3-44b3-973d-b4acd6b5464e","folder":"40789"}