{"name":"Infantry","introduction":"Trained in line infantry tactics you excel at using firearms and adapt at using the bayonet. You get bonuses when you take advantage of cover.","class_features":"[b]Level 3:[\/b] Firearm Master\r\n[br]You become a master in handling firearms and firing them. Add your Proficiency Bonus to Attack Rolls with Firearms. Attacking with Firearms at Long Range doesn't impose Disadvantage.\r\n[br]\r\n[br]\r\n[b]Level 3:[\/b] Rapid Reload\r\n[br]You can reload a firearm as a free action and ignore the loading properties.\r\n[br]\r\n[br]\r\n[b]Level 7:[\/b] Bayonet Expert\r\n[br]As a Bonus Action, you can make an Attack Action with your bayonet. You get the special maneuver 'Charge' that lets you make a Single Attack with your bayonet after using the Dash Action. You can only do this once per turn.\r\n[br]\r\n[br]\r\n[b]Level 10:[\/b] Grenadier\r\n[br]You become an expert at throwing bombs or grenades in battle. You can use a Bonus Action to throw them and ignore the Long Range penalty.\r\n[br]\r\n[br]\r\n[b]Level 10:[\/b] Firing from Cover\r\n[br]When you enter an area of cover you automatically upgrade it to a higher cover value. When you're firing from cover with a Firearm you make ranged attacks with Advantage.\r\n[br]\r\n[br]\r\n[b]Level 15:[\/b] Elite Infantry\r\n[br]Once per Short Rest you can treat a hit from a Firearm as a Critical Hit.\r\n[br]\r\n[br]\r\n[b]Level 18:[\/b] Champion Marksman\r\n[ul]\r\n  [li]You add your Proficiency Bonus to the Damage Rolls when you hit with a Firearm.[\/li]\r\n  [li]You can re-roll one's from Firearms and must take the new result.[\/li]\r\n  [li]You score a Critical Hit with Firearms on a 18 - 20 or when you exceed the AC of the creature by 8.[\/li]\r\n[\/ul]","mainclass":"1575894","imageid":"","source":"Homebrew","vintage":"0","tags":"Subclass, Homebrew","isShared":"on","templateId":"17269","blockId":"1575881","world":"d027f1bd-d8f3-44b3-973d-b4acd6b5464e","folder":"6b6ed1cf-07c7-465c-a639-80c4f3583b74"}