{"name":"Deadeye","introduction":"You're accomplished in the art of firing a precise shot at long ranges to do maximum damage. Setting ambushes, traps and digging in to make your shots from hiding.","class_features":"[b]Level 3:[\/b] Firearm Proficiency\r\n[br]You become proficient in handling and firing firearms. Add your proficiency bonus to Attack Rolls with firearms.\r\n[br]\r\n[br]\r\n[b]Level 3:[\/b] Sniper Hide\r\n[br]You can take 10 minutes to prepare a hiding location of 5 foot Cubed from which you can fire. While you're in your hide at the start of your turn roll a Stealth Check, you are not automatically revealed when you make an Attack. Enemy creatures must make a Perception or Investigation Check equal to or exceeding your Stealth Check to discover you. Once discovered your hiding location no longer grants you any bonuses.\r\n[br]\r\n[br]\r\n[b]Level 3:[\/b] Silenced Shot\r\n[br]You've learned how to make a silencer for your Firearms. On a Long Rest you can make a Tinker's Tools check DC12 to create a silencer for your Firearm. Once it's attached it makes minimal noise and can only be heard within a 10 ft Radius.\r\n[br]\r\n[br]\r\n[b]Level 9:[\/b] Improved Steady Aim\r\n[br]When you use the Steady Aim feature you can make an Attack at Long Range with Advantage.\r\n[br]\r\n[br]\r\n[b]Level 9:[\/b] Improved Sniper Hide\r\n[br]While you're in your hide you get a +10 bonus to Stealth Checks.\r\n[br]\r\n[br]\r\n[b]Level 13:[\/b] Fire and Move\r\n[br]After you made a Steady Aim shot you can take the Dash and Hide action for free to setup in a new location.\r\n[br]\r\n[br]\r\n[b]Level 17:[\/b] Right Between the Eyes\r\n[br]Once per Short Rest when you are hiding you can treat a hit from a Firearm as a Critical Hit.","mainclass":"1575897","imageid":"","source":"Homebrew","vintage":"0","tags":"Subclass, Homebrew","isShared":"on","templateId":"17269","blockId":"1575953","world":"d027f1bd-d8f3-44b3-973d-b4acd6b5464e","folder":"6b6ed1cf-07c7-465c-a639-80c4f3583b74"}