{"name":"Clawed Seafolk","overview":"[p]The clawed seafolk are large and bulky humanoid crustaceans with thick outer shells similar to the much smaller non-man crab. They possess large powerful claws with high splitting power. Under these, they have a smaller pair of claws that are used for grooming and other more delicate actions such as writing or eating.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","image_id":"","ability_score_increase":"Your\u00a0Constitution\u00a0score increases by 2 and\u00a0Strength\u00a0scores increases by 1.","age":"Clawed Seafolk reach maturity in about 18 years and live for about 120 years.","alignment":"","size":"Medium","speed":"30ft. Walking and 40ft. Swimming","languages":"Common and Aquan","parent_race":"Seafolk","sub_races":"","race_features":"[h2|af37da0a-adf0-4e60-babc-6ef9b03eb29d]Darkvision [\/h2]\r\n[p]You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. [\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n[h2|641edeff-3a07-4e05-8262-77497e6491f4]Voice of the Sea [\/h2]\r\n[p]Aquatic animals have an extraordinary affinity with your people. You can communicate with your mind to any Beast that has a swimming speed. [\/p]\r\n[p][\/p]\r\n[h2|5c3afe44-e3cc-40d0-b136-ab6f7089dd81]Water Dependency [\/h2]\r\n[p]If you fail to immerse yourself in water for at least 1 hours during a day, you suffer one level of\u00a0exhaustion at the end of that day. You can only recover from this\u00a0exhaustion through magic or by immersing yourself in water for at least 1 hour. [\/p]\r\n[p][\/p]\r\n[h2|4e2ea6a6-ac3e-41f7-9e19-c8855bd0bbb1]Powerful Build [\/h2]\r\n[p]You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. #### Natural Armor While you wear no armor, your AC is equal to 13 + your\u00a0Dexterity modifier. A shield\u2019s benefits apply as normal while you use your natural armor. [\/p]\r\n[p][\/p]\r\n[h2|acdc6cc0-c3ca-477f-8315-448eede6688f]Splitting Claws[\/h2]\r\n[p]You have two powerful secondary claws above your primary pair of arms. These claws do bludgeoning damage equal to 1d8 + your Strength modifier, on a hit your target must succeed on a grapple check the DC is 8 + your strength modifier + proficiency bonus. Additionally you have proficiency with athletics checks and advantage to break open nonmagical locks and bars. You can only wield weapons with the heavy property with these claws. [\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n[h2|79c6aae6-c262-4983-95a7-adb665a1121c]Shield Claw [\/h2]\r\n[p]One of your massive splitting claws has a mass large enough to be used as a natural shield to use in combat. This claw operates as a non-magical shield and gives a +4 to your AC. If a critical hit is landed while using your shield claw it is broken until you end a long rest.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","description":"","source":"Homebrew","jsondata":"","tags":"Seafolk","isShared":"on","templateId":"5520","blockId":"1584703","world":"7ffb518b-09e8-465a-b695-35106b36d1b1","folder":"41750"}