{"name":"Circle of Blood","introduction":"[p][i]Wreak Bloody Havoc [\/i][\/p]\r\n[p]The Circle of Blood is a keeper of the old ways. They re- member how ancient Druids performed sacrificial rituals under a blood-red moon to appease the uncaring forces of nature. These Druids trade blood for life in a delicate balance to bolster their allies and destroy their enemies.[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","class_features":"[h3|25e9baf4-2108-48ca-bd9c-a577816b4db8][b]Level 3: Circle of Blood Spells[\/b][\/h3]\r\n[p]When you reach a Druid level specified in the Circle of Blood Spells table, you thereafter always have the listed spells prepared.[\/p]\r\n[h4|724cfd14-25d4-499d-8b62-c3b2d4a4bcb6][b]Circle of Blood Spells[\/b][\/h4]\r\n[table][tr][th]Druid Level[\/th][th]Prepared Spells[\/th][\/tr][tr][td]3[\/td][td][i]Blood Rush, Crimson Lash, Sense Lifeblood[\/i][\/td][\/tr][tr][td]5[\/td][td][i]Blood Bound, Sanguine Poppet[\/i][\/td][\/tr][tr][td]7[\/td][td][i]Circle of Scarlet, Dark Sacrament[\/i][\/td][\/tr][tr][td]9[\/td][td][i]Dominate Person, Mortality[\/i][\/td][\/tr][\/table]\r\n[h3|9b5059fb-6ee3-4224-8ae5-c0fb8af84476][b]Level 3: Rite of the Blood Moon[\/b][\/h3]\r\n[p]As a Bonus Action, you can expend a use of your Wild Shape to adopt the violent savagery of the Blood Moon for 10 minutes. During this time, you gain the following benefits: [\/p]\r\n[p][b]Red Resilience.[\/b] You gain Temporary Hit Points equal to three times your Druid level. [\/p]\r\n[p][b]Speed Increased.[\/b] Your Speed increases by 10 feet, and you can take the Dash action as a Bonus Action. [\/p]\r\n[p][b]Violent Strikes.[\/b] When you hit a creature with a weapon or Unarmed Strike, you can deal an extra 1d6 Necrotic damage to the target.[\/p]\r\n[h3|eb9376d5-d254-4bc5-98e2-aea09aee18b4][b]Level 6: Blood Boon[\/b][\/h3]\r\n[p]Whenever a creature you can see within 60 feet of you is reduced to 0 Hit Points, you can take a Reaction to claim the last vestiges of its vitality. You regain 1 spent Hit Die and grant a creature you can see within 60 feet of you Temporary Hit Points equal to your Druid level.[\/p]\r\n[p]You can use this feature a number of times equal to your Wisdom modifier (minimum once). You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.[\/p]\r\n[h3|858a4a79-5a4d-4259-b34d-b25508ef1d29][b]Level 10: Blood Lust[\/b][\/h3]\r\n[p]While your Blood Moon is active, you gain the following benefits: [\/p]\r\n[p][b]Improved Violent Strikes.[\/b] The extra Necrotic damage from your Violent Strikes increases to 2d6. [\/p]\r\n[p][b]Red Rage.[\/b] You have Resistance to Bludgeoning, Piercing, and Slashing damage.[\/p]\r\n[h3|9551cf45-c145-48bd-b7ca-ff0b579ef173][b]Level 14: Exsanguinate[\/b][\/h3]\r\n[p]When you use your Blood Boon, you regain spent Hit Dice equal to half your Druid level and give Temporary Hit Points equal to twice your Druid level to a number of creatures up to your Wisdom modifier (minimum of one creature) that you can see within 60 feet of yourself. [\/p]\r\n[p]Once you use this feature, you can\u2019t do so again until you finish a Long Rest.[\/p]\r\n[p][\/p]\r\n","mainclass":"","imageid":"","source":"","vintage":"0","tags":"","templateId":"17269","blockId":"1585265","world":"cb1e141b-2ce4-4937-ba17-221275cf99f5","folder":"41046","isShared":"on"}