{"name":"Prosthesis Adept","category":"General","prerequisite":"Level 4+","benefit":"[p]You understand that there is plenty of room for improvement in a new arm or leg, generally in the form of a surprise attachment. You gain the following benefits.[\/p]\r\n[p][b]Ability Score Improvement.[\/b] Increase your Strength, Dexterity, or Intelligence score by 1, to a maximum of 20.[\/p]\r\n[p][b]Augmentation.[\/b] You can tinker with your prosthesis, manipulating its function over the course of an hour, which can be done as part of a Short or Long Rest. Doing so enhances it by adding one of the following properties[\/p]\r\n[ul]\r\n- Blast (1d6 thunder, 20 ft.).\r\n- Hookshot (30 ft.)\r\n- Integrated (any)\r\n- Launch (1d6*, 30 ft.).\r\n- Melee (1d8*, 5 ft.).\r\n- Mobility (climb or swim, 30 ft.).\r\n[\/ul]\r\n[p]*[i]Bludgeoning, piercing, or slashing (choose when you make this modification)[\/i][\/p]\r\n[p]The modification lasts until you tinker with your prosthesis again.[\/p]\r\n[p][\/p]\r\n","repeatable":"0","imageid":"","source":"","vintage":"0","tags":"","templateId":"17271","blockId":"1585600","world":"cb1e141b-2ce4-4937-ba17-221275cf99f5","folder":"41048","isShared":"on"}