{"name":"Lesser Psion Behemoth","challenge_rating":"10","types":"Aberration","xp":"","size":"Large","sizer":"NONE","armor_class":"18","hit_points":"180","speed":"30 ft","ini_mod":"","strength":"20","strength_p":"1","dexterity":"10","dexterity_p":"1","constitution":"18","intelligence":"8","wisdom":"12","charisma":"16","strength_mod":"","dexterity_mod":"","constitution_mod":"","intelligence_mod":"","wisdom_mod":"","charisma_mod":"","skills":"","vulnerabilities":"","resistances":"Acid, Cold, Fire, Lightning, Thunder","immunities":"Poison; Charmed, Exhaustion, Frightened, Poisoned","senses":"Darkvision 120 ft","gear":"","treasure":"[roll:4d12+50] gp","languages":"Common","pb":"+4","description":"A large mutated creature with thick leathery skin covered in boils. It has a large mouth filled with rows of razor sharp teeth and long claws that glow with an odd purple light.\r\n\r\n[h2]Harvesting[\/h2]\r\n1x Behemoth Hide\r\n[br]1x Mutated Blood\r\n[br]2x Psion Eyes","traits":"[b][i]Magic Weapons.[\/i][\/b] The Behemoth's weapon attacks are magical.\r\n\r\n[b][i]Regeneration.[\/i][\/b] The Behemoth regains 10 hit points at the start of its turn if it has at least 1 hit point. If it takes Piercing damage it regenerates only 5 hit points.","actions":"[b][i]Multiattack.[\/i][\/b] The Behemoth makes three attacks: one with its bite and two with its claws.\r\n[br]\r\nBite. Melee Weapon Attack: [roll:1d20+9] to hit, reach 5 ft., one target. [roll:1d8+5] piercing damage plus [roll:3d6] psychic damage.\r\n[br]\r\nClaws. Melee Weapon Attack: [roll:1d20+9] to hit, reach 5 ft., one target. [roll:1d10+5] slashing damage plus [roll:2d6] psychic damage.\r\n[br]\r\n[br]\r\n[b][i]Psionics.[\/i][\/b] It uses its psychic abilities as spell like effects. It has a Spell save DC of 15.\r\n[br]\r\n[br][b][i]Antagonize.[\/i][\/b] It fills a target with rage and causes it to lash out to a target nearby. The creature makes a Wisdom Save DC15, on failure it takes [roll:4d6] psychic damage and must make a melee attack against a creature in range, on success they take half damage and resist making an attack.\r\n[br]\r\n[br][b][i]Mind Assault.[\/i][\/b] The targeted creature's mind is filled with whispers and voices causing a major headache. The creature makes a Wisdom Save DC15, on failure it takes [roll:3d6] psychic damage and has Disadvantage on its next attack. On success, it takes half damage.\r\n[br]\r\n[br][b][i]Mental Feedback. Recharges on a 5 or a 6.[\/i][\/b] All creatures within a 20 ft radius of the Behemoth must make a Wisdom Saving Throw DC15, on failure they take [roll:3d6] psychic damage and their movement speed become 0 until the end of their next turn. On success they take half damage and only lose 10 feet of movement.","bactions":"","reactions":"","legactions":"","imageid":"7043637","source":"Homebrew","vintage":"0","tags":"Homebrew","templateId":"17210","blockId":"1595421","world":"d027f1bd-d8f3-44b3-973d-b4acd6b5464e","folder":"42770","isShared":"on"}