{"name":"Companion's Memento","prerequisites":"","description":"You have lost a dear companion but promises made to them still drive you forward. As if their soul still lingers around you, from time to time you feel their guidance. [br] Choose one ability score. You gain the following benefits: \r\n[br][b]Promise.[\/b] Choose either:[ul][li]Increase the chosen ability score by 1, to a maximum of 20.[\/li][li]You gain advantage on saving throws of the chosen ability score.[\/li][\/ul][b]Resolve.[\/b] You gain advantage on saving throws against being frightened.\r\n[br][b]Traces.[\/b] Once per day, when you fail an ability check of the chosen ability score, the GM can decide that you gain a bit of inspiration as if guided by your former companion through a peripheral vision, a memory, or similar connected to them. The GM then secretly rolls one die of their choosing and adds it to the result of the check, potentially turning the failure into a success.\r\n\r\n[img:7085174]","tabledata":"","tags":"Starter Feat","isShared":"on","templateId":"20","blockId":"1600017","world":"ce321e87-8541-44a1-9d42-cfcd0ba589c3","folder":"21548"}