{"name":"Nether Zombie","challenge_rating":"1","types":"Undead","xp":"200","size":"Medium","sizer":"NONE","armor_class":"8","hit_points":"30","speed":"20 ft.","ini_mod":"","strength":"15","dexterity":"6","constitution":"15","intelligence":"1","wisdom":"6","charisma":"6","strength_mod":"","dexterity_mod":"","constitution_mod":"","intelligence_mod":"","wisdom_mod":"","charisma_mod":"","skills":"","vulnerabilities":"Radiant","resistances":"Cold, Necrotic","immunities":"Psychic, Poison, Stun, Charm, Sleep","senses":"Blindsight 30 ft.","gear":"","treasure":"","languages":"","pb":"+2","description":"A zombie glowing with a strange energy.","traits":"Mythallar Rebirth. If damage reduces the zombie to 0 Hit Points, roll a [roll:d6] and take the effect from below:\r\n[ol]\r\n  [li]Destroyed.[\/li]\r\n  [li]Destroyed.[\/li]\r\n  [li]It loses one of its arms. Attack rolls are at Disadvantage.[\/li]\r\n  [li]It loses one of its legs. Movement -5 ft.[\/li]\r\n  [li]It gets chopped in half. It's prone and can only move 5 ft. If reduced to 0 hit points its destroyed.[\/li]\r\n  [li]It loses its head and can only bite at creatures occupying the same 5 ft space. If reduced to 0 hit points its destroyed.[\/li]\r\n[\/ol]\r\nIf it isn't destroyed it regains 15 hp the first time, 10 hp the second time and 5 hp the third time. The fourth time it is reduced to 0 hit points it is destroyed.","actions":"Make one attack from below:\r\n[br]\r\n[b][i]Slam.(Magical Feedback)[\/i][\/b] Melee Attack Roll: +5, reach 5 ft., [roll:1d8+3] Bludgeoning damage, If Magical Feedback is active it also does [roll:1d10] Force damage.\r\n[br]\r\n[b][i]Bite.[\/i][\/b] Melee Attack Roll: +5, reach 5 ft., [roll:1d6+3] Piercing damage and [roll:2d6] Poison damage.","bactions":"[b][i]Magical Feedback.[\/i][\/b] 15 ft. Cube centered on the zombie, all creatures must make a Dexterity Saving Throw, on success they take no damage, on failure they take [roll:1d10] Force damage. If any other creatures with the Magical Feedback trait are affected and if they have a charge as well they trigger another instance of this attack, if they don't have a charge then they gain one.","reactions":"[b][i]Magical Feedback.[\/i][\/b] When damaged by magic it can use its Reaction to absorb half the damage and enable the Magical Feedback features.","legactions":"","imageid":"","source":"","vintage":"0","tags":"Homebrew","isShared":"on","templateId":"17210","blockId":"1601262","world":"7c69df06-989a-4935-bd4a-97b1cc8b906b","folder":"2b1e9ef6-a37b-11f0-b3cc-1224bc67b5c8"}