{"name":"Hulking Limbspawn","challenge_rating":"3","types":"Aberration","xp":"700","size":"Large","sizer":"NONE","armor_class":"15","hit_points":"75 (10d10+20) [roll:10d10 + 20]","speed":"35ft., climb 20ft.","ini_mod":"","strength":"18","strength_p":"1","dexterity":"14","dexterity_p":"1","constitution":"15","intelligence":"4","wisdom":"10","charisma":"5","strength_mod":"","dexterity_mod":"","constitution_mod":"","intelligence_mod":"","wisdom_mod":"","charisma_mod":"","skills":"Perception +4, Acrobatics +6","vulnerabilities":"","resistances":"","immunities":"","senses":"","gear":"","treasure":"","languages":"Understands Giant","pb":"+2","description":"A detached mass of conjoined limbs, wishing to become part of a new whole.","traits":"[h3]Corpse-Memory Reflexes[\/h3]\r\nThe hulking limbspawn can make one melee attack as a reaction against any creature that enters its reach (10 ft.).\r\n\r\n[h3]Surge Regeneration[\/h3]\r\nRegains 10 hit points at the start of its turn unless it took acid, fire, or radiant damage.\r\n\r\n[h3]Massive Frame[\/h3]\r\nThe limbspawn has advantage on Strength checks and Strength saves.","actions":"[h3]Multiattack[\/h3]\r\nMakes two Slam attacks.\r\n\r\n[h3]Slam[\/h3]\r\nMelee Weapon Attack: +6 to hit, reach 10 ft.\r\nHit: 13 (2d8 + 4) bludgeoning damage.\r\n\r\n[h3]Flesh-Whip (Recharge 5\u20136)[\/h3]\r\nA sinewy tendon lashes out.\r\nMelee Weapon Attack: +6 to hit, reach 15 ft.\r\nHit: 11 (2d6 + 4) slashing damage, and the target must succeed on a DC 13 Strength save or be pulled 10 ft. toward the limbspawn.","bactions":"","reactions":"Opportunity Attack, Corpse-Memory Reflexes","legactions":"","imageid":"7231638","source":"","vintage":"1","tags":"Aberration, Chaotic Evil, CR3","isShared":"on","templateId":"17210","blockId":"1614882","world":"e8805a94-7e42-4a16-8e6f-329af9dd92e8","folder":"697e2ddd-03b1-47b1-829c-a56e69f4d088"}