{"name":"Snare","spell_level":"1-level","casting_time":"1 minute","range":"Touch","components":"Somatic, Material","materials":"25 feet of rope, which the spell consumes","duration":"8 hours","school":"Abjuration","attack":"Int save to detect; Dex save ","effect":"Restrained","higher_levels":"","classes":"Artificer, Druid, Ranger, Wizard","spell_description":"As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.\r\nThis trap is nearly invisible, requiring a successful Intelligence (Investigation) check against your spell save DC to be discerned.\r\n\r\nThe trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell\u2019s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is restrained there until the spell ends.\r\n\r\nA restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (Arcana) check against your spell save DC. On a success, the restrained effect ends.\r\n\r\nAfter the trap is triggered, the spell ends when no creature is restrained by it.","source":"XGE","tags":"","templateId":"3000","blockId":"1619033","world":"d349c3fc-adfa-49ba-8604-d3646f3dafdf","folder":"8f7be87c-d768-40aa-9b0d-75e8bbeaceb5","isShared":"on"}