{"name":"Grand Bombard","item_type":"Firearm","rarity":"Legendary","price":"20,000gp","weight":"50 tons","attunement":"","description":"[p]A Giant cannons build into a Spelljammer ship by the Giff. It fires enormous cannonballs that can shatter a Spelljammer in a single shot.[\/p]\r\n\r\n[b]Artillery.[\/b] This weapon is designed to attack large vehicles or static objects. It cannot target creatures medium sized or smaller. It has Disadvantage on Attack Rolls against Large creatures.\r\n\r\n[b]Actions.[\/b] It takes 3 Actions to load and 1 Action to fire a cannon. It must be loaded and aimed before it is fired. Multiple creatures may use their Actions simultaneously but no more than 3 Actions in one turn.\r\n[ol]\r\n [li][b][i]Clean.[\/i][\/b] Only needed after its been fired and it must be cleaned before firing it again. If you skip this step it can misfire. Roll a d6: On a one the cannon is destroyed, on a two or three it misfires wasting the turn and four, five or six it fire normally.\r\n  [li][b]Load. (2 Actions)[\/b] Use an Action to load and prepare to fire. You can load special ammunition that replaces the standard solid shot.[\/li]\r\n  [li][b]Aim.[\/b] Use an Action to aim the cannon and range the cannon. It can only fire in a 90 degree arc.[\/li]\r\n  [li][b]Fire.[\/b] [roll:1d20] +  (Firearms ) Proficiency Bonus + Dexterity Modifier to hit.[\/li]\r\n[\/ol]","properties":"Artillery","armor_type":"None","armor_class":"","strength_requirement":"","weapon_subtype":"Martial Ranged","weapon_mastery":"Slow","weapon_damage":"20d10","weapon_damage_type":"Bludgeoning","weapon_secondary_damage":"","weapon_secondary_damage_type":"None","weapon_range":"600\/2400ft","imageid":"","source":"Homebrew","vintage":"0","tags":"Homebrew","isShared":"on","templateId":"17209","blockId":"1622084","world":"d027f1bd-d8f3-44b3-973d-b4acd6b5464e","folder":"2b22187b-a37b-11f0-b3cc-1224bc67b5c8"}