{"name":"Marrowkin","description":"Marrowkin are a hardy humanoid people forged by wetlands that never forgive weakness. Descended from humans who survived generations in floodplains, deltas, and god-tainted swamps, their bodies adapted in ways outsiders often mistake for monstrous. Their bones are unusually dense, their musculature compact and powerful, and their blood carries a natural resistance to poison, rot, and disease.\r\nCulturally, Marrowkin believe survival is a form of truth. Strength is respected, but endurance is revered. They mark important kills with trophies rather than titles, and many wear teeth, bone charms, or scars as proof of duty fulfilled. Apex predators are not hated\u2014they are respected as part of the land\u2019s balance.\r\nMost Marrowkin serve as wardens, hunters, ferrymen, or guardians of dangerous crossings. When gods died and warped the world, Marrowkin did not flee; they adapted. Some believe they are becoming something more than mortal\u2014but most simply call it doing what the land demands.\r\n","creaturetype":"humanoid","size":"medium: Marrowkin typically stand between 6 and 7 feet tall with dense, powerful builds.","speed":"30 ft. walking speed  20 ft. swimming speed","traits":"Bog-Blooded\r\n\r\nYou have Advantage on saving throws against the Poisoned condition.\r\n\r\nYou also have Resistance to poison damage.\r\n\r\nMarsh Strider\r\n\r\nYou ignore nonmagical Difficult Terrain caused by mud, marsh, shallow water, or swamp plants.\r\n\r\nDense Frame\r\n\r\nYou have Advantage on ability checks and saving throws you make to resist being knocked Prone or moved against your will.\r\n\r\nExtended Breath\r\n\r\nYou can hold your breath for up to 15 minutes.\r\n\r\nLanguages\r\n\r\nYou can speak, read, and write Common and one additional language of your choice (typically Marsh Cant).\r\n\r\nMarrowkin Feats \r\nMarsh-Hardened Body\r\n\r\nLevel 4+, Marrowkin\r\n\r\nIncrease your Strength or Constitution by 1 (max 20).\r\n\r\n\u2022 When you take Bludgeoning, Piercing, or Slashing damage, you can reduce the damage by your Proficiency Bonus.\r\n\u2022 You can use this feature a number of times equal to your Proficiency Bonus per Long Rest.\r\n\r\nApex Grappler\r\n\r\nLevel 4+, Marrowkin\r\n\r\nIncrease your Strength by 1 (max 20).\r\n\r\n\u2022 You have Advantage on Strength (Athletics) checks made to grapple.\r\n\u2022 You can attempt to grapple a creature one size larger than yourself.\r\n\u2022 When a creature you are grappling tries to escape, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check against a DC equal to 8 + your Proficiency Bonus + your Strength modifier.\r\n\r\nWarden of the Mire\r\n\r\nLevel 8+, Marrowkin\r\n\r\nIncrease your Wisdom or Constitution by 1 (max 20).\r\n\r\n\u2022 While in nonmagical swamp or marsh terrain, you have Advantage on Initiative rolls.\r\n\u2022 While you are standing in mud or shallow water, you gain Tremorsense 10 ft.\r\n\r\nBlood of the Tyrant\r\n\r\nLevel 8+, Marrowkin\r\n\r\nIncrease your Strength or Constitution by 1 (max 20).\r\n\r\n\u2022 Once per turn, when you hit a Large or larger creature with a melee attack, you deal extra damage equal to your Proficiency Bonus.\r\n\u2022 You have Advantage on saving throws against the Frightened condition.\r\n\r\nLiving Relic\r\n\r\nLevel 12+, Marrowkin\r\n\r\nIncrease one ability score by 1 (max 20).\r\n\r\n\u2022 You gain Resistance to Necrotic damage.\r\n\u2022 When you drop to 0 Hit Points but aren\u2019t killed outright, you can drop to 1 Hit Point instead. Once you use this feature, you can\u2019t use it again until you finish a Long Rest.\r\n\r\nLineages \r\n\r\n2024 prefers lighter variant options.\r\n\r\nDelta Marrowkin\r\n\r\n\u2022 Your swim speed equals your walking speed.\r\n\u2022 You gain proficiency in Insight or Persuasion.\r\n\r\nMire Marrowkin\r\n\r\n\u2022 Once per Long Rest, when you hit a Large or larger creature, you deal extra damage equal to twice your Proficiency Bonus.\r\n\u2022 You have Advantage on Intimidation checks made against Beasts.\r\n\r\nMangrove Marrowkin\r\n\r\n\u2022 You have Resistance to either Cold or Lightning damage (choose when you select this lineage).\r\n\u2022 You ignore nonmagical Difficult Terrain caused by water.","imageid":"","source":"","vintage":"1","tags":"","isShared":"on","templateId":"17212","blockId":"1625589","world":"778ec4fb-bcd3-453e-970f-5115eb8a2873","folder":"null"}