{"name":"Sky Pirate","challenge_rating":"1\/2","types":"Humanoid","xp":"50","size":"Small","sizer":"Medium","armor_class":"14","hit_points":"18","speed":"30 ft","ini_mod":"","strength":"14","strength_p":"1","dexterity":"16","dexterity_p":"1","constitution":"12","intelligence":"10","wisdom":"12","charisma":"8","strength_mod":"","dexterity_mod":"","constitution_mod":"","intelligence_mod":"","wisdom_mod":"","charisma_mod":"","skills":"Acrobatics +5, Perception +3, Athletics +3","vulnerabilities":"","resistances":"","immunities":"","senses":"","gear":"Snaplock Pistol and cutlass","treasure":"[roll:1d12+1] gp","languages":"Common","pb":"+2","description":"A humanoid dressed in loose fitting ragged clothes. They wield a scimintar and have a snaplock pistol.","traits":"[b]Sky Legs.[\/b] Can make Acrobatics Checks with Advantage when onboard an Airship.","actions":"Make one attack from below, choose a pistol or scattershot for the creature:\r\n[br]\r\n[b]Scimitar.[\/b] To hit: Melee Attack 5ft, [roll:1d20+5], on hit [roll:1d6+2] slashing damage.\r\n[br]\r\n[b]Snaplock pistol.[\/b] To hit: Ranged Attack 30\/90ft,  [roll:1d20+5], on hit [roll:1d10+3] piercing\/bludgeoning damage, Fatal shot on critical [roll:1d12+15]\r\n[br]\r\n[br]\r\n[b]1\/Use: Nailbomb[\/b] Throwing Weapon 20\/60 ft, [roll:1d20+5], DC15 every -5 moves the grenade 5 ft in a random direction. Hail of Nails: 20 ft Cube, all creatures make a Dexterity Saving Throw DC12, on failure [roll:2d8+2] piercing damage, on success they take half damage. Roll the damage once and apply to all creatures.","bactions":"[b]Reload.[\/b]  Reload a firearm.","reactions":"","legactions":"","imageid":"","source":"Homebrew","vintage":"0","tags":"Homebrew","isShared":"on","templateId":"17210","blockId":"1626776","world":"d027f1bd-d8f3-44b3-973d-b4acd6b5464e","folder":"2b0c9fc5-a37b-11f0-b3cc-1224bc67b5c8"}