{"name":"Val-Saris","overview":"[p][b]\"Stone cracks. Iron rusts. Only the river remains, for it knows how to move.\"[\/b] \u2014 [i]Mantra of the Val-Saris[\/i][\/p]\r\n[hr]\r\n[p]The Val-Saris are the living embodiment of [b]Instinct[\/b] and [b]Motion[\/b]. Born from the threads of \"Impulse\" and \"The Present\" that Mavis discarded during The Unraveling, they represent the chaotic energy of time passing. While their Blue cousins (Val-Keryn) anchor reality, the Val-Saris are the current that pushes it forward.[\/p]\r\n[p]In the societies of Maywin, they are the catalysts: the explorers, the artists, the duelists, and the wanderers who refuse to be tethered to one place or one truth.[\/p]\r\n[hr]\r\n[h2|3e8db7ce-fd8b-4def-9e2e-c707cc76e523]I. Physical Description[\/h2]\r\n[p]While they share the divine lineage of Mavis, their appearance reflects the fluidity of their nature.[\/p]\r\n[ul]\r\n- [b]Skin:[\/b] Their skin tones reflect the vibrant currents of the flux, ranging from a pale, foamy seafoam green to a deep, saturated emerald or turquoise. When they experience intense emotion (anger, passion, fear), their skin tone can appear to ripple or shift slightly, like oil on water.\r\n- [b]The Horns of the Current:[\/b] They possess the same \"Crescent Arches\" as Mavis, but unlike the symmetrical, polished horns of the Val-Keryn, Val-Saris horns often have a slight, natural twist or wave to them. They often decorate them with hanging charms, ribbons, or bells that chime when they move.\r\n- [b]The Eyes of Impulse:[\/b] Their magenta eyes are bright and restless. A Val-Saris rarely maintains eye contact for long, not out of shyness, but because their attention is constantly darting to the next thing a fly in the air, a shadow on the wall, a movement in the distance.\r\n[\/ul]\r\n[h2|5d5d2408-dd5f-4d27-b09a-7f55fd69ffcb]II. Cultural Philosophy: The Doctrine of the Flow[\/h2]\r\n[p]The Val-Saris reject the rigid structure of the Val-Keryn. They follow [b]The Flow[\/b].[\/p]\r\n[ul]\r\n- [b]The Sacred Now:[\/b] They believe the Past is a corpse and the Future is a ghost. The only thing that is real is [i]Right Now[\/i]. To delay joy or suppress anger is a sin against Mavis\u2019s gift of Life. They act on impulse, believing that the first thought is the truest thought.\r\n- [b]Adaptability:[\/b] A Val-Saris prides themselves on never being \"stuck.\" If a plan fails, they instantly make a new one. If a home burns down, they walk away and find a new shelter. They view attachment to physical things as a trap.\r\n- [b]Honesty of Action:[\/b] They find the elaborate oaths of the Val-Keryn exhausting. A Val-Saris will not promise to love you forever; they will promise to love you [i]today[\/i], fiercely and completely. To them, this is the only honest promise one can make.\r\n[\/ul]\r\n[h2|b8630d60-4084-49d4-8acd-02a519ceec31]III. Social Roles & Reputation[\/h2]\r\n[ul]\r\n- [b]The Couriers & Scouts:[\/b] Because they are naturally quick and adept at navigating chaos, they are prized as messengers across dangerous terrain. They can find a path where none exists.\r\n- [b]The \"Quicksilvers\":[\/b] Other races often view them as flighty or unreliable. They are called \"Quicksilvers\" because they are beautiful to look at but impossible to hold onto. A Val-Saris mercenary might leave a job halfway through because the \"vibe changed\" or the wind called them elsewhere.\r\n- [b]The Artists:[\/b] They are the poets, dancers, and painters of the Val-Korai. Their art is rarely meant to last sand mandalas, ice sculptures, or improvised songs created for the moment and then destroyed.\r\n[\/ul]\r\n[h2|11b4202f-cfd8-4ad0-9931-caa491e85fd6]IV. Naming Conventions[\/h2]\r\n[p]Val-Saris names are fluid, filled with soft vowels and sibilant sounds ('s', 'sh', 'th', 'l'). They flow off the tongue without hard stops.[\/p]\r\n[ul]\r\n- [b]Male Names:[\/b] Sulas, Iylas, Thalis, Vyrn, Silas, Fael.\r\n- [b]Female Names:[\/b] Siera, Lyra, Thia, Ysolde, Miral, Shae.\r\n- [b]Surnames:[\/b] They do not use family names or legacy names. They use [b]Moment-Names[\/b] titles they choose for themselves that describe their current vibe or obsession. These change throughout their lives. (e.g., [i]Lyra the Wind-Chaser[\/i], [i]Sulas of the Open Road[\/i], [i]Thia the Laughing[\/i]).\r\n[\/ul]\r\n[p][\/p]\r\n[p][\/p]\r\n","image_id":"7337447","ability_score_increase":"Dexterity +2, Wisdom +1","age":"Val-Saris mature at the same rate as humans but live shorter lives than the Val-Keryn, typically around 90-100 years. They say this is because they \"burn brighter.\"","alignment":"Most Val-Saris lean toward Chaotic. They value personal freedom and flexibility above laws and traditions.","size":"Medium","speed":"35 feet","languages":"Common, Val-Koran, and one additional language of your choice","parent_race":"","sub_races":"","race_features":"[ul]\r\n- [b]Darkvision:[\/b] You have superior vision in dark and dim conditions.\r\n- [b]Hellish Resistance (Thunder):[\/b] Born from the vibration and hum of the Flux, you have resistance to [b]Thunder damage[\/b]. The noise of the world does not shake you.\r\n- [b]Instinctive Reaction:[\/b] You have Advantage on [b]Initiative rolls[\/b]. You do not need to think to act; your body moves before your mind decides.\r\n- [b]Fluid Motion:[\/b] You can move through the space of any creature that is of a size larger than yours. Additionally, climbing and swimming do not cost you extra movement (you have a Climbing and Swimming speed equal to your walking speed).\r\n- [b]Spellcasting (The Green Thread):[\/b] You know the [i]Shape Water[\/i] cantrip (flavor: you manipulate the flow of liquid or air). At 3rd level, you can cast [i]Zephyr Strike[\/i] once per long rest (flavor: you blur into the current of time to strike). Wisdom is your spellcasting ability.\r\n[\/ul]\r\n[p][\/p]\r\n[p]Val-Saris travelers often carry a [b]\"Saris-Glass.\"[\/b][\/p]\r\n[ul]\r\n- [b]Description:[\/b] A glass sphere filled with a silvery-green liquid that never settles.\r\n- [b]Function:[\/b] It does not point North. It points \"Towards Change.\" If the weather is about to turn, or a monster is approaching, the liquid swirls violently.\r\n[\/ul]\r\n[p][\/p]\r\n","description":"","source":"Homebrew","jsondata":"","tags":"","templateId":"5520","blockId":"1627083","world":"7ca37dca-e0af-4df5-9972-353fb118df1e","folder":"9b7500a5-d487-48e2-aaa5-332f4b9fe206","isShared":"on"}