{"name":"Hunter's Wraith","category":"General","prerequisite":"Marked by The Hunt","benefit":"[p]You hunt with your pack, and feel their loss like a punch to the gut. When your Primal Companion is killed, you can expend a Bonus Action on your next turn to enter a Rage.[\/p]\r\n[p]While active, your Rage follows the rules below.[\/p]\r\n[p][i][b]Damage Resistance.[\/b][\/i] You have Resistance to Bludgeoning, Piercing, and Slashing damage.[\/p]\r\n[p][i][b]Rage Damage.[\/b][\/i] When you make an attack using Strength\u2014with either a weapon or an Unarmed Strike\u2014and deal damage to the target, you gain a bonus to the damage equal to your proficiency bonus.[\/p]\r\n[p][i][b]Strength Advantage.[\/b][\/i] You have Advantage on Strength checks and Strength saving throws.[\/p]\r\n[p][i][b]No Concentration or Spells.[\/b][\/i] You can\u2019t maintain Concentration, and you can\u2019t cast spells.[\/p]\r\n[p][i][b]Duration.[\/b][\/i] The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the [url:https:\/\/www.dndbeyond.com\/sources\/dnd\/free-rules\/rules-glossary#IncapacitatedCondition][b]Incapacitated[\/b][\/url] condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following:[\/p]\r\n[ul]\r\n- Make an attack roll against an enemy.\r\n- Force an enemy to make a saving throw.\r\n- Take a Bonus Action to extend your Rage.\r\n[\/ul]\r\n[p]Each time the Rage is extended, it lasts until the end of your next turn. You can maintain the Rage for up to 10 minutes.[\/p]\r\n[p][\/p]\r\n","repeatable":"0","imageid":"","source":"Homebrew","vintage":"1","tags":"","templateId":"17271","blockId":"1631944","world":"a3024095-2be8-4016-81d8-f9ae828ac399","folder":"d287c76b-e773-4619-8b9d-71a05a77968f","isShared":"on"}