{"name":"Pure Sun Blade","challenge_rating":"10","types":"Celestial","xp":"8400","size":"Small","sizer":"Medium","armor_class":"20","hit_points":"200","speed":"30 ft \/ 30 ft Fly","ini_mod":"","strength":"22","dexterity":"20","dexterity_p":"1","constitution":"22","constitution_p":"1","intelligence":"12","wisdom":"18","charisma":"20","strength_mod":"","dexterity_mod":"","constitution_mod":"","intelligence_mod":"","wisdom_mod":"","charisma_mod":"","skills":"Athletics +10 (A), Athletics +9, Insight +12, Perception +8,","vulnerabilities":"","resistances":"Acid, Cold, Fire, Lightning, Psychic","immunities":"Radiant","senses":"Truesight 120 ft., Passive Perception 18","gear":"","treasure":"","languages":"All, Telepathy 100 ft","pb":"+4","description":"[p]A warrior surrounded in a nimbus of pure light wielding a radiant sword.[\/p]\r\n\r\n[p]This creature is a humanoid body that has been fully possessed by a Solar spirit. It glows faintly and its eyes shine like embers.[\/p]","traits":"[b]Dual Mind.[\/b] The Sun Blade has Advantage on Wisdom and Charisma saving throws.\r\n\r\n[b]Mind Link.[\/b] The Sun Blade has telepathy with a range of 100 ft. When it's using this trait to speak telepathically to a creature, it can take a Magic action to give that creature the ability to speak telepathically with it for 1 hour or until you take another Magic action to end this effect.\r\n\r\n[b]Severed from Dreams[\/b]. The Sun Blade can\u2019t be the target of the Dream spell.\r\n\r\n[b]Spirit of the Sun.[\/b] Once per Long Rest the Sun Blade can add [roll:2d8] temporary hit points. While they have these hit points they deal an extra [roll:1d8] Radiant damage.\r\n\r\n[b]Divine Awareness.[\/b] The Sun Blade knows if it hears a lie.\r\n\r\n[b]Magic Resistance.[\/b] The Sun Blade has Advantage on saving throws against spells and other magical effects.","actions":"[b]Multi attack.[\/b] The Sun Blade makes three katana or Blinding Flash attacks.\r\n\r\n[b]Solar Katana.[\/b] Melee weapon attack, 5ft, [roll:1d20+9], on hit: [roll:2d6+6] Force damage and [roll:4d8] Radiant damage. When the Sun Blade hasn't moved he can make another attack.\r\n\r\n[b]Blinding Flash[\/b]. Ranged spell attack: 600 ft, [roll: 1d20+9]. On hit: [roll:6d6] Radiant damage, and the creature must make a Constitution saving throw (DC 20). On failure, it becomes blinded until the end of its next turn.","bactions":"[b]Divine Aid (2\/Day).[\/b] The Sun Blade casts Cure Wounds, Healing Word, Lesser Restoration, or Remove Curse, using Charisma as its Spellcasting ability.","reactions":"[b]Holy Rebuke (2\/Day).[\/b] When the Sun Blade is hit by an attack, it utters a holy word to chastise its attacker. The creature must make a Wisdom saving throw (DC 20); on failure, it takes [roll: 2d10] Radiant damage and falls Prone.","legactions":"","imageid":"7400035","source":"Homebrew","vintage":"0","tags":"Homebrew","isShared":"on","templateId":"17210","blockId":"1633774","world":"d027f1bd-d8f3-44b3-973d-b4acd6b5464e","folder":"a5f21c81-25b0-4803-bc2c-0fbcf50fd1b7"}