{"name":"Imbue with Aphasia","spell_level":"1-level","casting_time":"1 Action","range":"25ft. (+5ft.\/2 Character Levels)","components":"Verbal","materials":"","duration":"1 Hour (+ 1 Hour per Character Levels)","school":"Enchantment","attack":"Wisdom Save","effect":"","higher_levels":"Can be upcast to add an extra hour to the spell duration, where this bonus is equal to the spell-slot level minus 1, i.e. a 5th level upcast would result in a 4 hour bonus to the duration.","classes":"Ranger, Warlock, Wizard","spell_description":"[p]You select a target creature with the ability to speak within range & line of sight, they roll a Wisdom save against your spell save DC.[\/p]\r\n[p]If they fail the WIS save, then for the spell's duration they will be unable to speak a language of your choice from their available languages, this will prevent them from communicating with their teammates, raising alarms, or casting spells with a Verbal component to them.[\/p]\r\n[p]If they succeed on their WIS save, then they are only influenced by the above effect for a single round of combat.[\/p]\r\n[p]For every 5 Character levels you have, you may choose an additional language to effect with this spell; at 13th Level this spell will effect all languages known by the target.[\/p]\r\n[p]If, for any reason, this spell would target a creature who is unable to speak but may still comprehend a language, this will remove their ability to comprehend any languages. Additionally, if it targets a creature who cannot speak or comprehend languages, then it will instead deal 'x'd4 Force damage - with 'x' being the spell slot level it was cast at - to yourself & the target. That prior mentioned effect is due to the magical feedback caused by the spell being unable to work out how to work.[\/p]","source":"Homebrew","tags":"","templateId":"3000","blockId":"1638624","world":"ee61a0b5-295b-48b0-82d1-b6a81f5a35b9","folder":"bedef8b6-00fa-451a-8f13-1950d63a099c","isShared":"on"}