{"name":"Arm-Cit SLAP-IR-8mm","item_type":"Weapon","rarity":"Uncommon","price":"","weight":"13lbs","properties":"[b]Mods[\/b]\r\n- Accessories (No Suppressor)\r\n- Barrel\r\n- Foregrip\r\n- Gas Piston\r\n- Magazine\r\n- Sight\r\n- Stock\r\n- Underslung Attachment\r\n\r\n\r\n[b]Magazine Size:[\/b] 20 (each D10 counts as one shot)\r\n\r\n[b]Fire Modes:[\/b] 4d12 (Full Burst), 2d12 (Controlled Burst), 1d12 (Single Shot) Piercing Damage\r\n\r\n[b]Cartridge:[\/b] SLAP\r\n\r\n[b]Maneuvers[\/b]\r\n- Aimed Shot - Fire one AP IV shot as an attack with a +8 bonus to hit as an attack.\r\n- Controlled Burst - Fire a 2-round AP I burst with a bonus to hit equal to your Proficiency Bonus, as an attack.\r\n\r\n\r\n[b]Special Properties[\/b]\r\n- Anti-Materiel - Deals +6 additional damage to Vehicle Internals.\r\n- Armor Piercing III\r\n- Bullpup - No disadvantage on attack rolls while in melee.\r\n- Heavy\r\n- Maiming - This weapon's Aimed Shot maneuver has the potential to [url:https:\/\/www.worldanvil.com\/w\/dustriders-vaskadar\/a\/conditions-and-effects-article#maimed]Maim[\/url] the first target when rolling a critical success on the attack roll.\r\n- Spalling - Any paneling or cover hit by this weapon spalls as the round tumbles through it, dealing 1d12 AP I Slashing damage in a 15 foot cone from the point of impact. All targets caught in the area of effect must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Dexterity modifier. A target that succeeds on its save only takes half damage. A target that fails its save takes the rolled damage.\r\n- Wallbanger - Can pierce solid structure to deal half damage to a target on the other side. Will go through up to 5 feet of structure. Striking a target through solid structure does not allow the Maiming conditions to be met. The halved damage does not apply to the Spalling feature's damage.\r\n\r\n\r\n[b]Loading:[\/b] Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload\r\n\r\n[b]Jamming:[\/b] On a critical failure, roll a 1D10, if it lands on a 2 or less, the weapon is jammed and requires a bonus action (D&D5e) or an action point (PF2E) to clear the jam\r\n\r\n[b]Handling:[\/b] 2-handed","description":"Designed around the standards of Verdoyant and Orcish infantry strength, this bullpup-configured infantry rifle fires an 8mm sabot-launched armor-piercing round, and can be fired fairly easily from the shoulder if strength is sufficient. To compensate for the otherwise insane recoil, the weapon has a very long recoil buffer that causes the whole barrel assembly to retract into the furniture when firing. Its bespoke muzzle brake and barrel configuration also prevent it from utilizing suppressors.","armor_class":"","strength_requirement":"","weapon_subtype":"Martial Ranged","weapon_damage":"4d10 (Full Burst), 2d10 (Controlled Burst), 1d10 (Single Shot) Piercing Damage","weapon_secondary_damage":"","weapon_damage_type":"Piercing","weapon_range":"225\/450","attunement":"","source":"Dustriders","image_gallery_id":"","tags":"","isShared":"on","templateId":"2999","blockId":"1639158","world":"d5980cc3-bec4-49c7-949c-febefe22da42","folder":"eb5375be-6dea-46ff-9182-c17432fb5015"}