{"name":"Skeletal Knight","challenge_rating":"7","types":"Undead","xp":"2,900","size":"Medium","sizer":"NONE","armor_class":"18","hit_points":"112 [roll:15d8+45]","speed":"30 ft","ini_mod":"0","strength":"20","dexterity":"10","constitution":"16","constitution_p":"1","intelligence":"13","wisdom":"14","wisdom_p":"1","charisma":"10","strength_mod":"","dexterity_mod":"","constitution_mod":"","intelligence_mod":"","wisdom_mod":"","charisma_mod":"","skills":"","vulnerabilities":"","resistances":"","immunities":"Poison; Exhaustion, Poisoned","senses":"Darkvision 60 ft., Passive Perception 12","gear":"","treasure":"","languages":"Understands the languages it knew in life but can't speak","pb":"","description":"","traits":"[p][b]Undead Fortitude.[\/b]\r\nIf damage reduces the skeletal knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is bludgeoning or from a critical hit.\r\nOn a success, the skeletal knight drops to 1 hit point instead.[\/p]\r\n[p][b]Unusual Nature.[\/b] The skeletal knight doesn't require air, food, drink, or sleep.[\/p]","actions":"[p][b]Multiattack.[\/b] The skeletal knight makes three Enervating Blade or Throwing Axe attacks in any combination.\r\n[br][br][i][b]Enervating Blade.[\/b] Melee Weapon Attack:[\/i] +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) necrotic damage, and if the target is a creature, it can't regain hit points until the start of the skeletal knight's next turn.\r\n[br][br][i][b]Throwing Axe.[\/b] Melee or Ranged Weapon Attack:[\/i] +8 to hit, reach 5 ft. or range 20\/60 ft., one target. Hit: 14 (2d8 + 5) slashing damage.[\/p]","bactions":"","reactions":"","legactions":"","imageid":"","source":"","vintage":"1","tags":"5.8, undead, medium","isShared":"on","templateId":"17210","blockId":"1644896","world":"d0a13b5e-ced8-4467-b78c-a22cd754684d","folder":"e5ec9e1e-b474-41e8-80af-d5c6345dd79c"}