{"name":"Druid: Circle of the Rotbound","introduction":"The Rotbound understand a truth others fear: decay is power. Where most see death and ruin, these druids see transformation \u2014 the slow, unstoppable return of all things to the soil.\r\n\r\nVerdant Mire shamans often walk this path, surrounded by spores, creeping vines, and the quiet life hidden beneath rot. In battle they wield the patient force of the swamp itself, turning fallen enemies into fuel for the living world that rises behind them.","class_features":"Level 2 \u2014 Rot Magic\r\n\r\nYou learn to manipulate rot, disease, and nature\u2019s decomposition:\r\n\r\nAdditional Spells (always prepared, don\u2019t count against spells known):\r\n\r\n1st Level: Ray of Sickness, Entangle\r\n\r\n2nd Level: Wither and Bloom (custom spell; can deal necrotic or poison damage in an area, e.g., 2d6 necrotic damage, radius 10 ft, CON save for half)\r\n\r\nRot Affinity: Allies within 5 ft of dying creatures you can see gain temporary hit points equal to your Wisdom modifier.\r\n\r\nLevel 6 \u2014 Mire Stride\r\n\r\nSwamp Stride: Difficult terrain in swamps, marshes, or heavy vegetation doesn\u2019t cost extra movement.\r\n\r\nPoison Resistance: You have resistance to poison damage.\r\n\r\nSpore Step (optional): Once per turn, when you move 10 ft in swamp or overgrowth, creatures in 5 ft must succeed on CON save (DC = 8 + your proficiency + WIS mod) or be poisoned until the start of your next turn.\r\n\r\nLevel 10 \u2014 Fungal Bloom\r\n\r\nWhen a creature dies within 30 ft of you:\r\n\r\nSpores Erupt: All creatures of your choice within 10 ft of the corpse:\r\n\r\nAllies gain temporary HP equal to your Druid level\r\n\r\nEnemies take 2d6 poison damage (CON save for half)\r\n\r\nAction Economy: This effect is reaction-like, occurring automatically when a creature dies.\r\n\r\nScales: damage increases to 3d6 at level 14.\r\n\r\nLevel 14 \u2014 Avatar of Rot\r\n\r\nYou can assume the form of a massive fungal swamp creature (as an enhanced Wild Shape):\r\n\r\nExtra HP: Gain +2d10 hit points temporary when transformed.\r\n\r\nPoison Aura: Creatures within 10 ft at the start of their turn take 3d6 poison damage (CON save for half).\r\n\r\nDuration\/Use: Can be used once per short or long rest, lasts up to 10 minutes or until you revert to normal form.\r\n\r\nAdditional: You retain your Rotbound features and can still cast spells usable in Wild Shape.","mainclass":"","imageid":"","source":"","vintage":"1","tags":"","isShared":"on","templateId":"17269","blockId":"1646174","world":"778ec4fb-bcd3-453e-970f-5115eb8a2873","folder":"null"}